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Targets Closing In's itch.io pageJudge feedback
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- Targets Closing In was a game that remained faithful to the elements of a shooting gallery, wave defense, and tactics game. I quite enjoyed operating the odd mechanism and found myself wondering if you might not have gotten more out of the prompt using 'live' enemies. I imagine this control scheme might be used to align orbital nukes, the player representing some massive AI housed in a military base. The music used for this experience matched up quite nicely to the present setting. Sound effects were consistent and didn't fatigue too much over testing. Target designs indicated variance properly, but required fire testing in order to pin down the solutions to. Thank you very much for this submission to Pirate Software Game Jam 16.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Fjwu601H_OK_P8NhwKuQu-Ga7UXeFFDQLl7xbvz1m-Q/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Gameplay:
This is an action/placement game in which you control one or more weapons in a shooting gallery, destroying targets as they advance to the edge of the gallery on a turn-by-turn basis.
Controls:
W/S : Move Down Turret
A/D : Move Left Turret
Space : Fire
Informations :
Turrets gain experience when they FINISH off a target !
Please explain how your game fits the theme:
In the context of a strategy game, the weapons are controlled in their placement and execution of action, their number of shots. Weapons are controlled from start to finish by the player.
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Comments
This is quite an interesting idea, being in a shooting range with from two direction. Feels like it's very convertible to a nice little arcade endless game with different upgrade and such. Speaking of upgrades I do need to give you credit for the upgrade system, it feels intuitive and fair.
I think the game do lacks a bit in the presentation department, that I don't really understand the game until almost the end of the first wave. Simplest solution would be adding bow and arrow animation that instantly conveys what was happening during the game.
Anyway, keep on the good work!
Very fun quick game! Took a second for me to understand that the targets were approach the bottom and that I had to essentially defend against the invaders. But after that brief moment everything clicked and it was a lot of fun. I’d love to see this expanded with even more levels and variety
Quite an easy game to understand, feels very arcade-y too. Main feedback I have is to add more user-feedback & polish.
Nice, it's easy to understand and the puzzles are fun! Could be a little bit faster imo, but good job!