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Virtual Gladiator's itch.io pageJudge feedback
Judge feedback is anonymous.
- Virtual Gladiator was an interesting, casual-friendly hack and slasher which felt like it had endless level potential. The base game mechanics worked well, player and npc movements were predictable and smooth, and abilities felt like they were adequately powered for the first 10 stages. I was able to get nearly to the end dof the first 10 levels without dying, and that felt nice. Enemy types moved in similar ways, but attacked with different tempos and times of danger along their path, which allowed avoiding harm to remain fun and attention grabbing. I feel the inclusion of a musical score would have helped the drama of things immensely, although the sound effects were otherwise quite well done. Don't save all the storyline for the final cut scene! Thank you very much for this submission to Pirate Software Game Jam 16.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Efe0qT3PHYbcZou8X3OIAb0N_K7EB_sLv1fartRJWPw/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Virtual Gladiator is a game about a hacker that has infiltrated a virtual world and participates in arena combat in order to accomplish their goal.
After a short tutorial, the game will drop you into the lobby of the arena. This area has shops that you can purchase upgrades and healing potions at.
In the arena itself, you will need to kill all enemies in order to progress. Killing enemies will also earn you credits. If you die, you will be returned to the lobby. You can use this opportunity to purchase upgrades and health potions to help you on your next attempt.
Note: When you purchase health potions, they are not automatically equipped. You will have to open the inventory menu to equip them.
Controls:
Tab - Inventory / Pause Menu
WASD - Move
Space - Dash
Left Mouse - Attack
E - Use Ability
R - Use Item
F - Interact
Please explain how your game fits the theme:
The game fits the theme in two ways. The first is the fact that the player character can perform combat abilities that are impossible for other people to perform. I wanted to lean harder into this with other, more powerful abilities than just cleave, but I couldn't due to time constraints.
The second, and more important way the game fits the theme is with the fact the the player character's body itself has malware embedded within it. You can see it get released at the end of the game upon using the teleporter that leads to the real world. The player character is a walking payload of malware. He is the weapon.
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Comments
This was really fun. Nice gameloop and the combat was satisfying.