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Charge Up!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #282 | 3.286 | 3.600 |
| Presentation | #444 | 2.739 | 3.000 |
| Originality | #725 | 1.734 | 1.900 |
| Fun | #773 | 1.187 | 1.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Charge the battery by clicking it. But be careful—if the charge reaches 0, you lose!
Every 20 seconds, a random power-up will appear to help you.
Use them wisely to stay powered up:
Instant Charge Boost
Slow Charge Drain
Double Charge
Auto Click.
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Comments
A really energetic point and click adventure. I think the charge should go down faster, or start to drain faster over time. Now it felt little bit too easy. I liked the visual-style. Nicely done.
A very simple game, but a nice one nonetheless
It's a little too easy to be compelling. It's hard to be excited about powerups when I was already at no risk of failure...
Was surprisingly enamored by the battery graphic lol would like to see what you could do art-wise with a bigger concept
This is kind of the direction I went in too. And like mine, I think expanding on the amount of upgrades would be awesome.
I never got a power up other than auto click and at some point, the auto click never ended so i didn't need to click anymore.
Simple but can imagine it would be more fun with the other power ups and the presentation is great.