Judge feedback
Judge feedback is anonymous.
The game actually plays very well in the browser. The GDD is written very well and acts as a great base for the games development. I like the interpretation of the jams theme with you as the sword. Here and there some smoothing out for the collision of the sword and it works quite well. The inspiration of Jump King is clearly visible and with the aiming system you have a unique take on it, an additional jump charge mechanism would be awesome to create different jumps. The bouncing off walls feels good and gives further depth to the game, maybe a fully charged jump would make it stick in that piece of wall but only another fully charged launch would release it as well, so it gives a high risk high reward kind of experience. The color palette is extremely good and the art is well made. The sword is fitting to a heroes sword and the darker colors of the environment. I enjoyed playing the game and would like to see more of this.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1NA5tjQox-iGY1PMNvRBFEG01SDK-HzOEuZATwQmRsuU/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Hero’s Sword is a platformer game where you launch/throw yourself (the sword) at the walls to climb and get back to the surface to get back to your master. You only need to left-click in the direction you want to go. The direction arrow will tell you if you are able to jump.
Please explain how your game fits the theme:
You are literally a legendary magic sword that's been captured and weakened. You can only muster enough energy to make jumps. The tip of the sword is sharp enough to lodge itself on most surfaces, but not all.
Is there anything you'd like the judges to pay particular attention to?
Any input on how to make the game more fun or harder would be good. Performance issues are a game engine quirk with web builds there's nothing more that we can do to improve it.
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