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Stick Knight Vs. The Castle Of Goo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #285 | 3.064 | 4.333 |
| Theme | #496 | 2.593 | 3.667 |
| Originality | #540 | 2.593 | 3.667 |
| Presentation | #565 | 2.239 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The gameplay loop is all about charging up power in your main attack. The more power you charge the more damage you do.
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Comments
Probably one of the games that I had quite a lot of fun while playing. With some nice animations this game would be gold.
Had a lot of fun! I like how much calculation goes into charging up your attack with all the different enemy types. Those huge groups of blues are brutal. Good stuff!
Fun game. Really simple to get into and play for a while.
Found it really difficult once the red slimes started to appear, and wave 29 is really damn hard.
The art style is neat, but could use some polish. I think that death scream is one of my favorite things ever though.
I found it really fun trying to group up the enemies and get a massive AoE attack. Simple but fun. Great job!
This game is pretty simple, but I actually had a lot of fun playing it. I would honestly be interested in seeing more of a game like this. I found the game really picks up after wave 10. Simple to understand and play, and I think that your gameplay loop is fun!
Really cool art style and I love the ability. I just wish the player would rotate with the mouse.
Powerup system works well.
Great stuff.
I really enjoyed playing this game. I think the difficulty and power ups are balanced really well and its easy to understand.