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A jam submission

TraumatizedView game page

Fight through trauma on your path to healing!
Submitted by Mythikal — 8 hours, 28 minutes before the deadline
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Traumatized's itch.io page

Judge feedback

Judge feedback is anonymous.

  • I'm going to take a moment here and acknowledge the "What I’ve Learned" GDD section before we get started with the GDD proper and game feedback here. Mythikal, I'm really glad you got this game prototype and GDD developed and submitted. This game plans to tackle some complex, painful and messy themes that will take a lot to develop and express fully. And I'm proud of you for allowing a second person in during development. It's hard having that humility and vulnerability in creative spaces. But you did the hard thing, and you got to grow and learn from this experience. That's part of what these jams are all about. I had to make sure that was acknowledged. I'm ecstatic you felt it was a positive experience for yourself. It was a positive for me getting to see this project's GDD and play it. I hope you've rested well after the jam and are ready to take on another or continue development on this submission. Thanks for sharing this with us. Continue to grow and kick ass. - A PSGJ16 Judge Nate, Thanks for working with Mythikal on this project. Your contribution and collaboration efforts really shined through on this. Your Music/SFX really enhanced the gameplay. I hope you both Jam again soon. - A PSGJ16 Judge GDD You hit all the categories needed and fleshed them out very well for planning. Great theme interpretation using human trauma as the centerpoint of it all. Loved the breakdowns of how each part contributes to enhancing the theme. Game Fantastic art style and implemented well. From the intro cutscene, menus, overall UI styling, and the tileset and characters. Loved the modifier multipliers being shown on the left. Excellent and effective representation of negative self talk on screen. Fun control scheme, It would also benefit greatly from adding twin stick controls with controller support. There were some performance and hitbox issues that impacted gameplay. Getting near enemies and attempting attacks resulted in frame skips and control inputs being missed at times. There were some player deaths from nearby enemies but not within collision range. If they had ranged weapons, there was no projectile indicator. Great powerup system and felt impactful as enough were gathered. Overall this was an enjoyable complete prototype translated great from a well written GDD.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1RLBaGzcKRKC8yYj5fERKVGXYjM3Jhu89-_jgO6bIOaI/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Fight on your path to healing, use your passion for life (your souls flame) to conquer your trauma! Be careful or you may just end up becoming a weapon against yourself!

Please explain how your game fits the theme:
I wanted to incorporate the theme in as many ways as possible. The player being a weapon against the world, and even themselves. I want the story and themes of the game about trauma and your passion for life to be about how sometimes the bad things that happen to us hold us back from being our best selves, being a weapon against us.

Is there anything you'd like the judges to pay particular attention to?
This is my first ever (somewhat) complete game and game jam! Any and all feedback appreciated!

Don't sleep on the credit song !!!

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Comments

Submitted(+2)

First thing I noticed was the spinning sprites in the title screen background. It looks super cool. The cutscene in the start was awesome! Really liked that.

I like it a lot that you can become super powerful by eventually gathering as many powerups as you can get a hold of. Discovering where some of the obstacles were coming from was a sick moment for me! I got some massive Isaac vibes from this, and getting to the end of the game really solidified that for me.

I did notice that the enemies have a bit of an agressive lunge that can get you from quite far away, and it can be a bit hard to predict. Some sort of visual effect or animation to help anticipate a bit what's gonna happen could help with that!

The gameplay itself is quite fluid, but the shooting control scheme took some time to get used to. A suggestion would be to let the player control the shooting through the mouse!

I really liked the story and the message of the game. It was a cool moment when I got to the boss and understood a bit of what was happening. The music is absolutely stellar, and the credits song was an unexpected but very welcomed surprise. It helped to cement the hopeful spirit of the game.

This is really good, especially for a first game. You guys rocked!

Developer(+2)

ay thank you so much! I appreciate all the thought put in your response. A few people have requested aiming with the mouse, I may add that as an alternate fire setting in the future or reduce the amount of diagonal halls. I have no problems shooting diagonally, I've been a little surprised it's been such a problem lol. I also agree enemies need to telegraph their attacks more, just didn't have time to animate it, the art/animations is was what I spent the most time on during the jam

I'm glad you liked the story and message and it came through,  all I want is for that to come through. Knowing that gives me some motivation to finish the game

Submitted(+2)

As an Isaac fan, I LOVE this!! The sprite work is also extremely charming to me. The into cutscene made me feel inspired, I love that you added that. I managed to beat the boss and felt like a gamer

Developer(+1)

I'm glad you enjoyed it and felt inspired! I want the game to inspire people. Good job beating the boss (:

Submitted(+2)

This is a great game! The animation and sounds are amazing, with the nice song. I liked the gameplay, but it felt like there was no telegraphing of attacks from the enemies. They would just all of a sudden jump me, sometimes from offscreen. Other than that, this is an amazing submission! Great work!

Developer(+1)

I'm glad you enjoyed it! And yeah we ran out of time before we could make sounds for telegraphing attacks. They do make a sound when they start moving fast but it's maybe a lil quiet

Submitted (1 edit) (+2)

It looks awesome! Love the art and the animations as they are super smooth! I think adding a mouse aim mechanic would be super awesome as I sometimes found the shooting a bit difficult especially in the diagonal spaces, but overall a really good game. The audio is also very good! Well done! :D

(+2)

awesome!!!! a depressed stick figure fights his vices. Incredible music, clever plot

Developer (1 edit) (+2)

Thank you! I'm glad you enjoyed (:

Submitted(+2)

Really interesting narrative and theme. I like scaling as you play, I never felt too strong and enemies stayed threatening, the infinte fire is so satisfying when you get it though! Great job, especially as a first game!

Developer

Thank you, I'm glad you enjoyed it and found it interesting! Balancing the game was pretty tough, so I'm happy to hear it felt somewhat well balanced lol

Submitted(+2)

I love the theme and the way breeze through the game. It has dark souls-ish feel since you have to start over again (which people like - others don't). It's not my cup of tea because I don't like starting from scratch everytime - but I get it.

What made it worse for me was the... red "door thing" that killed on touch in the first level since I didn't  know, what went wrong. So I tried again and had to start again.

The biggest issue though is the controls - you have to hit the arrow  keys perfectly to shoot diagonally. That made  me backtrack to a straight wall to shoot straight.

On the positive side: The music is wonderful and the credit song is a banger. The art is great, the game feels "well programmed" - no hiccups, no technical difficulties. 

Great job, cool Theme, wonderful submission. You rock dude! ♥♥

Developer (1 edit) (+1)

It makes me so happy to know that door got someone lol, I'm also very sorry. It's inaccessible until you've beaten the boss! You also need >85hp, but shhh I didn't say anything. (Or activate invincibility in the dev tools lol). The diagonal shooting is a little rough, and I'm not sure how to fix it, gonna have to mess with that. A few people we're having issues with it. 

I'm glad overall you enjoyed it! Nate absolutely killed it with the music, all the praise for that goes to him, he's a legend!

Submitted (1 edit) (+2)

A great simplistic game with easy to understand mechanics and buffs. music and art were great. Credits song is a Bop, reminds me of the vibe of PVZ credits song, and will listen to again. The item slots leave more to be seen. Infinite fire was confusing as it just killed me but I understood it eventually.

Developer(+2)

I'm glad you enjoyed it! Nate did great with the music, he's a legend. I'm sorry you died to the infinite fire, just know you aren't alone, idk how many times its gotten me lol

Submitted(+2)

Great game! I enjoyed the concept and how you translated those aspects into gameplay. I'm also a sucker for any sort of incremental progression system, like you have with the powerups here. I kind of wish the control scheme was a little different, felt a little awkward to have to use the spacebar to charge the shots. Overall very nice succinct package that uses both its sound and visuals well to communicate to the player

Developer(+1)

Thank you, I'm glad you enjoyed it! The charge is a little clunky, I agree. I think if I continue to work on the game (which I probably will!) I'd scrap the charge all together, maybe make it an upgrade you get later or something. It can feel like a bit of an after thought, so I totally get what you're saying with that

Submitted(+2)

This is very impressive for a first game and game jam submission. Was great fun playing, and I like the progressive buffs awarded as well as the great art and sound design. One suggestion for a future level is a more abstract world. I think it'd fit in nice with the overall theme of the game. Good stuff!

Developer(+1)

Thank you so much! I would love to do more abstract levels and art design in the future, wanted to do it with the first level. Just limited a bit by my own artistic capabilities lol. If I continue to work on the game post-jam I'd definitely want to get a good artist on the game to help really bring the themes to life

(+2)

was really really really really really really really fun! Dark souls of this game genre cause I’m bad at gaming! Had lots of fun and wish there was more!

Submitted(+2)

Reminds me of binding of isaac! I'd make the rats 1-shot to kill to make the player feel a little stronger at first. but there's a good foundation here! and nice art!

Developer(+2)

Thank you! And that's what Nate (the sound guy) was saying about the rats! Noted. I should have listened. The game is heavily inspired by Isaac, glad its coming across! I hope it stands out on its own as well though. There's also the charge mechanic that allows you to one shot them if you hold space just a little bit and then fire. Though even I'll admit, I forget the charge exists half the time lol