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A jam submission

CygnifyView game page

Submitted by Spooksong, unbornchickeninmyhead — 19 days, 1 hour before the deadline
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Cygnify's itch.io page

Results

CriteriaRankScore*Raw Score
CONTROLS#563.5373.537
FUN#603.6423.642
BOSS DESIGN#1043.3733.373
Overall#1053.3733.373
SOUNDS / MUSIC#1293.2393.239
ART / VISUALS#1543.6573.657
USE OF THEME#3002.7912.791

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's Take on the Theme
Spin your sword at the right time to destroy rotations/energies and gain health

Did your team make the majority of the art and music during the jam?
yes

If not, please link to any asset packs or resources used here.
Cartoon Coffee: https://discord.com/channels/441278913772126219/1213804672549392444

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Comments

Viewing comments 40 to 21 of 65 · Next page · Previous page · First page · Last page
Submitted(+2)

I cannot express just how amazing the regen parry feels, getting one right makes you feel so awesome, and the attacks feel equally as fantastic to pull off. Learning the boss patterns and timings here feels so satisfying because of just how much the game rewards you for doing so, I felt myself focusing super hard on remembering the timing because I just wanted to keep parrying even when I had full health, which is the sign of a fantastic mechanic. I do wish it did a bit of recoil damage to the boss upon successful parry just to make it an even more integral mechanic

Submitted(+2)

I really liked the parry mechanic — getting healed on a successful block is a nice touch. The boss movesets are interesting and feel unique to each one, which is a big plus!

Visually, the game has a great style, but some animations feel a bit choppy, making it tricky to get the timing down at first. The music is solid too — didn’t get old even after a long session.

Overall, this is a really well-done game! 🔥

Submitted(+2)

I might be biased because I love VFX, but the attacks in your game were really well done. I really suck at parry-based games, but I still really enjoyed this one. The animations were pretty cool too!

Submitted(+2)

IM ABSOLUTELY BIASED FOR GAMES WITH PARRY, the visual effects seems to stutter the web build a bit but you arealdy told me you plan to add an executable later, what i would suggest is make the parry a bit less generous but make the telegraph a bit more visible and to be expected, but that is a really great game, hope to see more of it in the future!

Submitted(+2)

Fun combat, i was doing some cool combos, parrying attacks with the spin feels powerful.  I didn't like that he hurts you when he's just standing there, that sun in the background looks cool!

Submitted(+2)

I played your game yesterday but forgot to rate it. Oops. I want a full on metroidvania from this game. The combat feels so satisfying.

Submitted(+2)

The game felt extremely good to control and the art was really nice. I especially liked the parry, it felt like it REALLY had impact and the sound effect was the exquisite dessert on top. When I finished the game I really wanted to experience more of it.

Submitted(+3)

The spin mechanic is fantastic and very satisfying. The art style is beautifully stylized, with great character design, and everything comes together perfectly—the dark and red tones, the blood, the lighting, and the music. Amazing game! I was honestly got sad there weren’t more bosses.

Submitted(+2)

ya sick visuals. kinda low fps but browser. pretty impressive tho for 1 month xDD

Submitted (1 edit) (+2)

I guess we don't need a Silksong anymore. That was really cool, a liked the animations and visulas in these boss fights.

Submitted(+2)

You really made a good game. All is well polished. VFX is really good along with the art and music. The parry-heal mechanic was nice and the bosses were just right. I can't figure anything to criticize.

Submitted(+2)

I really like the background art and the visual effects, but I felt the character art was slightly off-style to them in some way, I have to admit though I can't pinpoint exactly how.

The spinning mechanic to block and heal is a nice idea and controls for it feel really good, but often times I didn't have to move at all if I timed it right and got the boss in a corner. Maybe there's a way to encourage using more movement to win the fight, the dashing-like attack of the second boss was a good example for that.

Biggest plus point is definately the visual effects, those are gorgeous!

Submitted(+2)

I really like the background art and the visual effects, but I felt the character art was slightly off-style to them in some way, I have to admit though I can't pinpoint exactly how.

The spinning mechanic to block and heal is a nice idea and controls for it feel really good, but often times I didn't have to move at all if I timed it right and got the boss in a corner. Maybe there's a way to encourage using more movement to win the fight, the dashing-like attack of the second boss was a good example for that.

Biggest plus point is definately the visual effects, those are gorgeous!

Submitted(+2)

Great game, perfect hand-drawn art.

Submitted(+2)

The game is super stylish! The animation is top-notch! And that revitalizing parade is a really great gameplay element :)

I just had, like some people here, a little latency between my inputs and my actions. I was able to resolve this by lowering the render scale to 0.5.

Submitted(+2)

Saw this game on swagshaw's feeback stream and have to say glad i gave it a download. Super satisfying combat and not sure if you mad things easier but I felt the parry window was really fair and satisfying to pull off. The visuals are great too! Great job

Submitted(+2)

The game was very addictive and fun to master. By the end of playing I found myself parrying over and over to lay the smack down and that was a good feeling. The fact that every single attack can be parried was awesome too.

However, I think the parry may also be the game's biggest weakness. The parry timing is very generous and healing after every successful parry makes the dominant strategy to stand still, wait for the boss to attack, and then parry and mash attack. It's fun to master that, but can feel a little one note and repetitive.

I still had a good time though, great job with this!

Submitted(+2)

I loved the VFX and animations, and the movement feels great ;)

Submitted(+2)

I love the style of your game, the feeling on the movements and the parry is cool!

Submitted(+2)

The parrying is so satisfying bro. Like I got hurt real bad and then I parried like 3 attacks back to back and it was like absolute cinema. I was dissapointed that there are only two bosses but it was fun!

Viewing comments 40 to 21 of 65 · Next page · Previous page · First page · Last page