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A jam submission

MagnoliaView game page

Team Chicken Apple's 2025 Pirate Softare Game Jam Submission
Submitted by imaginaryduke — 1 hour, 59 minutes before the deadline
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Magnolia's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Game ran without issues there are two main concerns, there seems to be scalability issues for the visuals making it difficult to see everything and navigate. Also on one of the edits I accidentally double click which seems to default to the no change and I was not able to interact with that section. I don't know if this game will be painful or a hit with it's similarity to real life work. But if supermarket simulator is anything to go by it will probably do well. While I like your interpretation of the theme, I would have liked to see the story matching something more applicable to you being a weapon. It was still interesting though. You GDD is decent you could potentially have mapped out potential questlines as well in it. I like the visual style used, keep up the good work!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/19s_8dIVCxvDXMIqNkp5174Wkj0UOOOFsl2wVfmIX0Jw/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
The player solves a series of puzzles, based on correcting the documents that arrive at your desk as a copywriter. Each document gets harder to correct as you progress and the importance and stakes of the game get higher and higher. (We only implemented 1 out of the 3 stories as we ran out of time)

Please explain how your game fits the theme:
Books, writings, and letters over hundreds of centuries have been just as effective as weapons to make change in the world, good and bad. The pen is a weapon, one that we can wield with great power and make change in the world.

Is there anything you'd like the judges to pay particular attention to?
The post it notes! It was so hard to get them to work and trigger the changes on the paper~

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Comments

(+1)

love your take on the theme! would like to see the game when its finished if possible :) my suggestion is to at least give a contrast to the dialogue box at the start, such as making the text dark like black to contrast the blue background so that it will be easier to read the text- and perhaps a contrast on the character name and their dialogue as well. other than that, amazing job on the game! great to see unique takes on the theme such as this as always.

Developer

Thanks for playing and the suggestions! Yeah we were rushing to finish and figure out how to get the dialogue to scroll so we just threw it together as fast as we could! We definitely will polish the readability and contrast! Yes we wanted to a puzzle type game and after some brain storming I thought this was a great way to go~

Submitted(+1)

Unironically, I really enjoy proofing documents. This scratched the itch. The art was really well done and the writing of the document read very professional (with some edits, of course). The highlighting text and the stick note looked great and felt very natural.  The choices had some humor which was nice (even if some of the choices were blatantly obviously the wrong choice, it would be fun to choose them to affect the result of the catastrophe meter / see the effect on the story.  Nicely done!

Developer

Thanks for playing and I'm glad you enjoyed it! I'll let our artist know! They did a great job! I'm glad you enjoyed our humor haha, we didn't want to make it too serious of a game~! We would have loved to get the catastrophe meter and rest of the story implemented for the jam but we ran out of time! We're going to continue to work on this and get some more chapters released~!