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King Spin The Wheel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| USE OF THEME | #104 | 3.490 | 3.490 |
| FUN | #110 | 3.429 | 3.429 |
| Overall | #122 | 3.337 | 3.337 |
| SOUNDS / MUSIC | #125 | 3.245 | 3.245 |
| CONTROLS | #142 | 3.184 | 3.184 |
| ART / VISUALS | #175 | 3.571 | 3.571 |
| BOSS DESIGN | #191 | 3.102 | 3.102 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
Spin the wheel
Did your team make the majority of the art and music during the jam?
About half of it
If not, please link to any asset packs or resources used here.
I list them all in the game page
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Comments
I like the visuals a lot, its really appealing, the mechanics are fun, the usage of the roulete is nice, I would only advice maybe that the map would look cooler if it was not over another background, I mean for me this gives me the feeling that we are disconnected from the game, but its maybe something personal from me, I like the aspect overal and mechanics too, the interface is polished and smooth relaly, cool game!!
Thanks for the feedback!
So yeah, I wouldn't call myself an artist or a designer, and I think your take on the background thing is valid. I'm open for suggestion if you want to suggest some idea/solution for that part
I got leathered by the forest king, felt like i threw everything at him but oh well.
The game is really fun and i like the wheel and money mechanics.
Good job!
I love it, this game is so fun, the ogre boss is the hardest haha, but I was able to beat them all! Well done on art sound, and game design! Feel free to try our game.
Hey ZedHunterJR!!!
The pixel art is sooo cute, and the spinning wheel mechanic is so much fun.
I couldnât stop playing!
The bosses and armies are super creative and youâve really put a lot of thought into them.
Everything just comes together so nicely! I love the music too.
Keep up the amazing work, youâve definitely got a lot of talent!
You've been rated â â â â â
Please rate us back!
Letâs lift each other up! đ
RNGJesus is stronk in dis one!
Very cool little game. I really like the pixel graphic and the little tiny dudes battling it out.. itâs fun to watch. Also the Boss designs are quite cool, although the second tauren like boss is kind of a cheater as I was told to damage him so he does not heal but somehow hadnât had any dudes that could do that :/
Anyways, overall itâs a cool little game. Job well done!
The graphics are very pretty, and it's nice to be able to move around the map to observe this little war. I have to admit that I found it hard to be strategic, as I didn't know what each character was doing. So I played a bit by feel^^.
In any case, well done!
Well you can move around the map with WASD
But yeah I admit it is a me problem: nobody read the upperleft tips. I'll be sure to design the in game tips differently.
Edit: I have reading comprehension issue. Sorry it's been a long day. Thank you for trying out my game!
Pretty fun time, have a hard time saying it fits the theme (both boss rush and spin), because the wheel is sorta just a more awkward rng take on a drafting system and the bosses summon a load of minions to do their work. Wish there was hover text giving stats and info on characters so there was more strategy than just "This guy looks like the knight but cooler so he must be better," or, "I randomly got the shadow wizard money gang guy last fight, and he seemed pog so I'll take him now." Beyond that though, I had a good time and it's solid as an autobattler with a good presentation. I liked the way the HUD was set up and I will confess I was a little more impressed when the boss wheel zoomed out to become the normal wheel than I probably should have been. Good job!
This game was really fun, but It was not really what I would think of if I saw a boss rush. Too many other enemies. I also did not know you could move with a and d. It was not in the controls and I thought you could not mover until I pressed all keys and found out.
This game is well-polished and it's fun to just watch the guys fight. Also the wheel feels nice to spin. There wasn't too much strategy present, but I love gambling so it's fine (you could improve by giving more info to the player so they can adapt the wheel accordingly)
I love it. All up to chance. Good coding, on automatically decide where the shooting will go. Good boss selection.
Check out and review my even simpler game. Though I wish my artistic skill can be as good as yours.
Wow this was really good!! The theme was really well implemented too, you are constantly spinning a wheel, and its so addicting, really great job! :D Also there was a ton of variety in both enemies and characters to pick, amazing!
This was awesome! It reminds me of Age of War which is one of my favorite games. I think this would make a great mobile game and I hope you keep working on it! :)
I love tower defense games! Really enjoyed this game, just chilling and spinning and hoping for the best. Took me a while to figure out I could move the screen left and right using WASD, so I was just staring at the castle on my first run XD. This could be very addictive once you put in tooltips or other stuff that tell us what each unit does. Well made!
Good job finding a way to combine strategy and boss battles! Somehow managed to beat all bosses!
One thing that was really anoying is to wait for wheel to stop so I can send another unit. I get that this limits spamming but it's still annoying and I coudn't spend gold fast enough. Other thing to spend gold was buying and replacing units on the wheel which adds additional element of strategy but I didn't see any tooltip in game what each usint is so I could end up weakening myself. Would be nice if you could add a screenshot of each unit stats or at least a short description.
Yeah it's fair. I got it a lot from others, too. Well atm i can't update the game but maybe a screenshot for short unit description is possible
I absolutely loved the game's concept, 10/10 for fun. It could use some refinements, like more info on the units, since it's hard to tell what each one does in the middle of a battle. Iâd also love to retry the fight instead of going back to the beginning. The wheel can be a bit frustrating at times due to its lack of responsiveness, and adding a small sound effect when spinning it could make it more satisfying, considering it's the game's core mechanic. Just gotta be careful not to make it too repetitive. Loved the game!
Hm? I'm certain there is a spinning sound though... If you do try again, maybe turn down the music slider (the middle one) and see if you can hear anything?
Sorry, now that I tested it without music, I could hear it better. But it's really subtle, during the battle it's hard to distinguish.
That is cool. Just chilling and spinning.
I really enjoyed this concept and thought it worked well, especially as a slightly more relaxed strategic boss rush
This is a lot of fun to play!
I'd love it if there were more ways of upgrading, maybe a modifier to spawn more troops, or at different locations.
Don't gamble kids. Gamble bad.
A very enjoyable game! It's hard to pinpoint exactly what makes it so satisfying—there's no real challenge, yet the gameplay itself is really fun! The visuals, music, and execution of the theme are all very well done. A delightful little game, great job!