Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8.2 feedback Locked

A topic by mrdrnose created Jan 20, 2025 Views: 103,855 Replies: 606
This topic was locked by mrdrnose Mar 31, 2026
Viewing posts 41 to 60 of 258 · Next page · Previous page · First page · Last page
(+2)

I would just like a larger sensitivity range, doesn't go anywhere near low enough for me.

(-4)

Do you mean mouse sensitivity? Sounds like you should adjust your dpi.

(1 edit) (+3)(-3)

I'm not lowering my dpi to 700 something to get the correct sensitivity, no one should have dpi below 1600 for latency and pixel skipping reasons.

(+3)

Would love for Ambient mode to have default stability on servers and transformers, please <3

(5 edits) (+1)

Yes please! And default "calibration degradation" for antennas too, pretty please! It was so underwhelming when I found out that in Ambience mode (or Ambient mode?) servers (in base or at antennas) never break and that antennas never go below calibration 100% ...

The only thing I did notice to still "go down" is transformer power, but I didnt notice if it goes down at a slower rate (than story mode) or not.

(+4)

Make motion blur a thing you can disable, that shit fucking sucks.

(-1)

You only see this motion blur if you are rapidly whipping your camera around. As someone who absolutely hates motion blur, is it really that much of a problem for you?

(+1)

Post processing adds blur to my game, as i have a piece of shit pc, i have everything on low, but post processing 0 bc of the blur

(+4)

Moving items in your inventory with stacking enabled should make it bulk move the item stack instead of just disabling the move buttons when stacking is on.

how do I transfer the save from version 0.8.1 to 0.8.2? when you just log in to save on the new version, errors appear, for example, the texture of the old computer on the new one. I have a great base, I don't want to lose it. please help me with this.

(+2)

Eat the old desk.
I'm serious, you eat it like a food item to get rid of it.

(+5)

The Settings could probably do with a bit of sorting, they seem to just be in order of addition and it is slightly annoying having to look for the option you want randomly assorted among other ones.

(+11)

i'm starting to think there should be more events that happen at daytime. Most of the events, especially story ones, happen in the middle of the night and it makes daytime feel like a "safe" zone where nothing scary will happen, it makes daytime quite boring because you have no fear of anything happening, especially when there's not much to occupy yourself with if you're later in the game
I also think there should still be some more entities that could be encountered at daytime like those at night, but still not as common since with daytime you can see better

(+5)

Some of the story events are easy to miss as well - such as rambling sounds on day 5.

(3 edits) (+10)

The main room windows should seriously gain dirt way slower or even not get dirty again at all. Even after the rate was reduced in an update, they still get dirty way too quickly.
Give me at least a couple days after cleaning it before I start seeing stains again, not instantly after I fully clean it with a sandbox mega sponge.

(+5)

This is low-key why I've stopped cleaning the windows any more, I can get having to clean it monthly but like, daily or even bi-daily? No thank you, LMAO.

Fix Omega Kerfur. He gets stuck in the water all the time when he's get reports.

See /post/12035874

Hey there, I just want to know how to fix the kitchen faucet in the base because it says we can repair it but my tools doesn't seems to work on it (Screwdriver, wrench and hammer). Tell me if I missed something.

(+1)

I think you can't fix it yet. It just says repair because it uses the same text as the oven i think. 

Thanks, guess we will have to wait 0.8.3 before repairing it.

(+3)

I HATE the bed frames in the bedroom. They are ultra annoying to remove, and look horrible to just place somewhere. Most of the time, I get clipped out of the map due to these STUPID bed frames. They are SO annoying.

(+4)

Just destroy them or buy a hacksaw if you want to get something out of it.

(-2)

I'm curious about certain WIP features, and can't understand if they do belong in the game.

With what the game currently is - no, not its beta state, but the gameplay itself, including things such events and the size of the map - are some of these features necessary? Such as, portable cooking plate - there is simply no need to carry one with you (or keeping it somewhere on the map), as getting to the base takes an incredible short time, even if you travel from the border of the map, on foot. And walls - can't grasp why this would be needed, besides possible addition of swarms of attacking enemies, whom you would build a protective layer of walls against.

(2 edits) (+3)

Walls aren't just for practical reasons, they are primarily used by a bunch of the community for decoration, could be expanding existing things like adding onto the desk or even making an entirely new structure somewhere out in the world.
You do need to remember this is also a sandbox game where you have the freedom to decorate your base, things like this don't necessarily need an obvious practical reason to exist.

The hot plate was added before the microwave could properly cook raw food and before any of the other ways to cook food were added, so it is kind of obsolete at this point as everything else is better than it,  but they also can't really just remove it now because it is a feature that some people use.

(+1)

With all the weapons being worked on, to me - it seems that walls are mostly for building defensive bases.

I just hope that game would continue to retain its eerie horror spacey creatures style, and not turn into a survival game (with all of these fishing, cooking, chopping trees, farming plants, farming honey, etc features).

It will keep the horror style, but even the official wiki advertises it as an "ambient horror survival game" so this is definitely intentional.

(2 edits) (+5)

Because I have seen so many people having issues with it, have some failsafes for the Skerfuro event to be able to teleport Kerfur-O back if something goes wrong. If something goes wrong and the event doesn't properly end or Kerfur gets deactivated by something (like a Gray's EMP), Kerfur is now trapped far outside the map with no sign of returning any time soon. 

Could be as simple as a debug command to force teleport Kerfur-O back as if the event ended, and a prop teleport trigger to teleport any objects in the flesh room somewhere back to the main map for if Kerfur gets deactivated while in there.

(+4)

Homemade food items should have some kind of benefits over store bought ones, like restoring more food or stamina. The novelty of baking the food yourself kind of wears off after you realize you just spent 65 points in ingredients on 15 points worth of cookies you could have just bought directly.

Speaking of, chocolate shouldn't be immediately consumed by one dough ball to make cookie dough, being able to use it on at least two would make up for it's buying price in the resulting cookies. If it can check, maybe have it depend on the amount of bites left the chocolate has, consuming some when used in the cookie dough recipe.

(+1)(-1)

Why in god's name do televisions need to be reliant on power outlets now Oh yeah, just remove the fun of building cool areas with the wallbuilder if you're not focused on the plasma TV, great change. 

Also aesthetically, I do not like the orange at all. The changes to the Radar seem completely unnecessary, adds nothing. Changes to the save system which got my previous save deleted are very unnecessary- what's the point of a branching selection if you have to choose the branch to load anyway- and when you dupe it doesn't ADD to the branch? Needless code.


Buttons on system displays are too small. Aesthetically it works but it's functionally awful.

These are just the beginning of my grievances that will be entirely ignored, but the game is very fun and I've sunk a great many hours into the game once I learned how to play. I would like to see changes that don't ruin things and improve the game as a whole.

(2 edits) (+2)

The main console texture is going to be made more neutrally colored at some point, with most of the orange removed and the beige becoming plain white. You can also customize the screen colors in the settings, under Game.

The radar changes can be useful, like compass targeting any specific location on the map with the press of a button which is great for entity hunting.

The save system changes are for the new backup system, works similarly to quicksaving but it saves as a separate file. The key should be in binds.

(+3)(-2)

Why even post this if you ASSUME the dev will just ignore it. You sound like a literal child.

(+4)

Here’s some changes and additions I thought of  that might improve gameplay/quality of life.

  1. Change the threshold when the ATV starts to smoke, unsure how possible this is but it’s rather annoying when it starts smoking barely around 80 health. Perhaps make it so at 50 health small amount smoke starts coming off which gradually gets thicker and darker as the health decreases, maybe by 10 health it’s completely thick black smoke.
  2. Change the Digital Map dot of player into an arrow instead for better and easier navigation. As well as make an upgrade, could be really expensive, where Digital Map becomes connected to radar by displaying entity dots and depending on Modules changes to colored dots.
  3. Another upgrade, again could make it very expensive, is the ability to have either a Map holder on ATV or a Map built into ATV for ease of navigation and finding Entities faster. It’s a pain trying find something that’s constantly moving and missing out and finding it, especially if it’s a rare spawn to begin with.
  4. Maybe to balance out the upgrade to Digital map with Radar pings, is have an Event where new pings appear near player. Some of the pings appear and disappear then reappear gradually growing closer, other pings could be multiply unknowns surrounding the player. Sometimes they are real things, other times there’s nothing there, and maybe a rare event is something at insane speeds rushing towards player from furthest point from them that maybe kills the player or send them to unknown place/dimension.
  5. Unsure if it’s a bug or not, but unable to select a single color for Gamer Kerfur to be. Or if that was ever an intention with that Kerfur, which would be nice to choose your own color of Kerfur to have. Maybe even change the face display color to be different from main body color.
(1 edit) (+1)

I personally feel like a major part of the radar is how you only know exactly where an entity is when you are inside the base, and have to go off just an approximation when you are outside it.
You can target the location of a radar dot, but it doesn't live update, and I do know that annoying feeling when the entity dot you just went after is nowhere to be seen when you arrive.

My idea would be having the handheld radar (sandbox item) actually function like the radar and not a metal detector, so you can see entities X meters around you on the fly, but no further than that. Would help in seeing if the entity is actually still there.

Yeah that's very true and agreeable, even if it means missing something you have yet to see.

Have heard about the Sandbox item, the Handheld Radar with a maximum range sounds like a great idea make it pricey to help balance it out bit if need be.

Kerfur will not stay out of the river! It has gotten to the point that I cannot bother to send kerfur out to fix distant servers as he will always get stuck in the river. Even with manual control I cannot get him to get out of the river as the terrain is too steep. It is faster for me to note down all servers needing reset and just fix them myself which takes up time on finding new signals to start downloading. I have yet to upgrade download speeds but I am already getting requests for 5 drives. I barely have time to get 4 by staying near the console to find another signal after the last completes.

Kerfur pathing is messed up after getting pathing for the winter mode. Apparently changing it to winter time and keeping it winter will prevent Kerfus getting stuck so often.

Помогите о мне радио не работает пишет costum content is divisible 

В настройках включаешь кастомный контент

I started a new save and got the meat rain event on day 2. I'm not sure on which update this was added but it's honestly just an eyesore that is extremely tedious to clean up. It also sucks horror-wise since it's not subtle at all especially on day 2.

(1 edit) (+1)

I believe this is random-ish. i've heard of people getting the meat rain on the first day and some never get it. probably just got lucky (or unlucky) to get it so soon.

Doesn't rain clean the blood splats?

(+1)

It does clean the blood splats, but it doesn't clean the meat itself.

Many people are complaining about optimization, and even more after trying the -b patch version (they say performance got worse and lag/freezes have increased, compared to main version)

Noticed that there are no lags on any other small levels:

For me it's 44% screen size, every other graphic setting is disabled - still occasional freezes in campaign world

100% screen size, all kinds of graphic settings - no freezes on tutorial/debug/etc levels

Of course smaller levels have much less objects, but it's GPU that spikes up in main world, not CPU. My bare guess is that game renders many things that potentially could be unrendered (things you can't see, things that are far away, etc)

Most things do seem to have proper culling, you can see objects or entire chunks of the map unrendered for a split second if you whip your camera around or open a door.
Distant object rendering is decent too, low view distances hides pretty much everything far away if it isn't directly a part of the map or something giant that you should obviously see.

Viewing posts 41 to 60 of 258 · Next page · Previous page · First page · Last page