This was really fun! The art is excellent, felt very polished. The sound effects were also amazing, added a lot of immersion to the gameplay, and the music really built the atmosphere. It was well-lit, not hard to see what was going on but the moodiness of the slight shadows was nice. The animations were ace, really gave the attacks a feeling of oomph.
The balancing felt good for the length of the game, I enjoyed getting to see how all the upgrades felt. I also felt like it was a good length, as I got to explore the gameplay loop a couple times without feeling like there were too many waves of enemies, definitely left me wanting more, which is great!
The theme was really present and well-explored, being able to slay your last host after leaving them made it clear how inconsequential they were to you in the quest for freedom! At the same time, keeping the skills you learned from the previous hosts was cool, it made me excited to find a new host as I was gaining new things without losing anything.
I agree with the other comments saying that the directionality of where your character was facing/would swing was a lil' hard to intuit, although it didn't really affect my enjoyment in the short run. Other than that, everything else felt super clean, and easy to pick up.
Felt like a really solid foundation, that could definitely be expanded to include new hosts or enemies! What will the Blight Blade do upon escaping the tomb, I wonder?? Great entry, awesome work by the whole team!
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BlightBlade's itch.io pageJudge feedback
Judge feedback is anonymous.
- Love the art style you have here. the gameplay feels good, but I wish the speed buff felt more meaningful. I personally think turning down the player speed a smidge would do a lot here to increase the impact of it. as for the theme I think it was an interesting way of applying it with a "haunted" weapon. maybe some future dialogue from it will help bring it more to life?
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1lNOnfBa0GeMGa6TCbY91euo7Jr1KsNTnul9Zq0Qhkdg/edit?usp=sharing&rtpof=true&sd=true
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
A top down dungeon crawler where you play as a demonic sword where you kill monsters, unlock abilities, and progress skill tree to grow more powerful, possessing more powerful adventurers as you go. Keyboard and mouse controls explained in game.
Please explain how your game fits the theme:
You are a demonic sword that possesses adventurers.
Is there anything you'd like the judges to pay particular attention to?
fun factor and polish







This turns from an unassuming little dungeon crawl to an awesome power fantasy with some fast-paced action! Super good job. I did find a soft lock, can knockback through doors and not be able to kill the enemies to unlock said door.
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