The game was short and sweet. Turning into a beyblade is a fun experience.
At first, I imagined you would want to keep the dryad transfornation as short as possible and go back to it whenever you need it. (Like it would be more like a parry) but the cooldown on transformation was too high and Im not sure it would have made the game better. I really enjoyed it
Jamie
Play game
Mother Nature's Vengeance's itch.io pageJudge feedback
Judge feedback is anonymous.
- Hello Pirate Jammer, Thank you for the submission. Starting with my experience playing the game. I had fun playing your game, a Bayblade blender for goblins was great. I liked the visual design and everything worked well. The sound design was also good, as I mulched through goblins. Some more game mechanics or more challenging enemies of some sort would be cool. Finally, the GDD you made was good but more details would be better. One extra thing that could make your GGD stand out even more is some concept pictures and extra things that didn't/would not have made it into the prototype, knowing more about what you wanted to do would have been cool. Thanks again
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1sO855aQ7wgAZxQv-yNzq8CfC1v0oXg9tHXVvsfBOkFo
Have you checked that your GDD is publicly accessible ?
Yes! Anyone can see the GDD.
Is your game set to public on itch.io so we can see it?
Yes! Anyone can play the game on the page for free.
Summarise your game!
You are a dryad who wants to fight the invading evil creatures and stop them from destroying nature. You are have the power to transform into a deadly spinning top and quickly destroy the enemies. However, your power takes a lot of mana, so you must juggle between dodging enemies in your normal vulnerable form and shredding them in your powerful form.
Controls:
WASD: move around
Space: Change form
...and a special key for a secret! You'll find it in the level.
Please explain how your game fits the theme:
Your only way of dealing damage is to change form into a giant spinning top with deadly spikes, which definitely classifies as a "weapon".
Is there anything you'd like the judges to pay particular attention to?
I had a lot of fun working on this game during the game jam, and I hope you also have a lot of fun playing it!





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