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Luoro's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| FUN | #718 | 1.650 | 2.333 |
| ART / VISUALS | #731 | 1.768 | 2.500 |
| USE OF THEME | #739 | 1.532 | 2.167 |
| SOUNDS / MUSIC | #746 | 1.532 | 2.167 |
| CONTROLS | #777 | 1.532 | 2.167 |
| Overall | #784 | 1.571 | 2.222 |
| BOSS DESIGN | #787 | 1.414 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
The spin in the game is that the boss is a level and the player must spin there way through the level.
Did your team make the majority of the art and music during the jam?
No
If not, please link to any asset packs or resources used here.
https://github.com/dialogic-godot/dialogic
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Comments
Hi There!
I just rated your game!
Thank you if you check out mine as well, I really appreciate it!
Wishing you a great weekend! :)
The minimalistic look is something that fits so well here also the platforms are a bit challenging but nice, I really like the overal feel and look of the game, I rate graphics and mechanics the most but all is great, also if you have time please check my game, thanks!!
- Nice asethetic, simple but clean and consistent
- Platforming is quite hard, coyote time would make the jumping feel a bit more controllable
To be honest I dont understant what is going on. First we are a boy and we have to walk without any jumping etc, then we become a small and spinning ball.
The art style during this platformer stage is quite nice,
But the controlls are difficult, seems like there is an cooldown after jumping into small platform. This issue ruin the experience as instead of satisfaction for another jump, we have to fight with controls to force this ball to jump.
Pretty neat, the actual level mechanics are nice, but it doesn't really invoke spin too well. I like the level in general and it was sorta tough to beat. Good job!