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A jam submission

SpinborneView game page

Spin to attack and defend in this charming boss rush roguelike.
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Spinborne's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#264.0274.027
BOSS DESIGN#373.6473.647
Overall#423.6103.610
SOUNDS / MUSIC#543.5933.593
FUN#863.5273.527
ART / VISUALS#1033.8403.840
CONTROLS#1973.0273.027

Ranked from 150 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's Take on the Theme
Main Mechanic + Other subtle elements such as Attack Patterns and Animations

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Viewing comments 80 to 61 of 119 · Next page · Previous page · First page · Last page
Submitted(+2)

It was a great game, pretty enjoyable thought I couldn't really beat all the bosses, I usually tried to defeat all the bosses but I'll give up if I couldn't do it, let's not forcing things if it doesn't work.

I'm confident with my reflexes or mashing the button but spinning mouse is really new to me, a fun mechanics tho, also it's just probably me but maybe you can speed up character base movement speed a bit or you intentionally made the character slow to make it challenging?

Either way nice work!

That's all I guess, if I write something wrong or missed something, let me know.

Submitted(+1)

spin for the win yeay! had fun spinning my mouse the whole time rather than actually pay attention to any other things!

Submitted

The second boss has, well… a lot of health, and since he constantly hides, the fight takes a long time. If you lose, you really don’t feel like replaying it. The visuals are weak.

You look at the number of developers and wonder—what were all these people doing for a whole month?

Developer (1 edit) (+2)

Appreciate the feedback! Living our lives and contributing what we could when we could!

Developer(+4)

The game was more of an art project really! For example, we have 7 composers listed since we have 7 tracks in game and everyone did one! I'm sure if we locked in and had people work for the entire length of the jam we would have had more to show haha. 

Just a bunch of close friends having fun, really. We're super glad with what we managed to make while taking care of exams, family and generally living life, lol. I'm sorry the project didn't match your expectations.

The worm health was a pretty last minute change due to it being super easy to kill beforehand. We only upped it from 600 to 700 iirc tho. Try it with the hammer, it melts it during the second phase. I do have to ask tho, what about the worm boss visuals did you not like? How would you improve them?

Submitted(+2)

Cool game, interesting mechanics. the boss is very punishing, couldn't beat the first one.

Submitted(+4)

I really love the idea of having to turn your mouse to wave your weapon! I really like the boss worm (even if I struggle against it :x)

Well done, the game is really good!

Developer(+2)

With the amount of tweaks that went into the worm, it's admittedly a little nice to hear people struggling some, haha! Honestly, my favorite boss as well (though I have a vested interest in it), and I'm glad you had fun! Thanks for checking the game out!

Submitted(+1)

The game is really good! I enjoyed the attack mechanic with mouse spinning. The double scythe, though short, was very convenient to use. I did feel like the main character could use a bit more speed, but overall, it was fine. The bosses were unique with well-thought-out movesets. And if I understand correctly, this game was made in just a week — that’s an impressive result!

Developer(+1)

While I wish we were that efficient, the game did take full advantage of the given month. My slow butt took nearly a week to have functional art for the worm, and that wasn't even the final art we went with. lol
Appreciate scythe love, of all the weapons they definitely went through the most discussion and tweaks and, from what I've read of our comments, scythe gang is the minority. lmao

Submitted(+1)

I loved all the different bosses (especially the super satisfying terraria worm looking one). The game feels so polished, punchy, and fun. Hammer for the win!

Developer(+1)

I refuse to call him Tiki-boros so terraria worm looking one is as good as any name but that.
But yes, it is unapologetically a terraria worm. lmao Probably most of the team's favorite, but that's just cuz we all suck at the shape boss. Hammer is probably my favorite weapon art-wise, though I'm split between it and scythe as my gameplay favorites.

Submitted(+1)

 Nice idea and realize. But i cant play :D my old hand cant fast rotate mouse

!!! Best Regards

Submitted(+1)

Great game! Loved all the different boss designs. Wish it had more bosses, as the ones it did have were great!

Beautiful art and music, you guys did amazing with that.

Overall the game felt pretty good to control, but I just felt way too slow, even with the run (which didn't feel much faster at all), and even with the 20% speed boost with that one accessory it still felt too slow, especially with the big arenas you have going on. The roll was pretty nice though!

Spinning the weapons felt really good, I can tell a lot of work went into that, they feel like they have real weight to them! Though I wish the weapons had a bit more variety to them, they all just kind of felt like the same thing. There was no real reason to not go with the hammer every time, it just had the most range with the only downside being that it's a bit slower.

But yeah, other than that, this is an incredible game! Great job

Developer

We've got a lot of weapon ideas beyond the basic physics trio for the future, 4th weapon being an example, should we choose to further develop the game post-jam. We've definitely noticed the speed complaints, something to talk about with the team. Thanks so much for checking it out!

Submitted(+2)

The revolving weapon mechanic is a really good idea, especially as you can choose between the three weapons. I just found it a little tedious to use, with our cursor having to rotate around us.

Anyway, congratulations to all of you for this game (probably the biggest team of the game jam :D)

Developer(+1)

Have you tried using the autospin mechanic? Once you spin the weapon enough manually you can hold left click to auto spin it as long as you have stamina

Submitted(+2)

Yes, I understand the mechanics, but they wear out when you lack stamina. I was often frustrated by having to spin it again to restart the automatic rotation when I had the chance to hit the boss or defend myself against projectiles. This may just be my feeling, of course :)

Developer(+2)

Ah okay, I figured I'd ask because we've had a couple people say they didnt know autospinning was a mechanic.

Submitted(+2)

Spin spin spin!

Developer(+1)

...and spin once again. ahahah! Thank you very much for taking time to play our game!
We hope you had lots of fun playing it!

Submitted(+1)

The controls of the game are really fun! You can either use your stamina in the game to spin the weapon or use your real-life stamina to spin it XD

Developer(+1)

right? LMAO
We are very happy that you find the game fun to play and it was enjoyable :)
Thanks for taking time to do it!!

Submitted(+3)

Either I'm really bad at playing or the game is hard... I loved it:P

Developer(+1)

I mean, if you can't beat a boss its fine. Just keep trying it, and remember that you can still spin the weapon without auto spin active. Also remember to dodge roll hen you can. Aside from that I'm glad you loved it!

Submitted(+2)

Very nice take on spin! Spinning to attack and repel projectiles feels well emphasized/balanced in the game. The spin and autospin controls were a little bit clunky, but otherwise is a nicely done game!

Developer(+1)

The entire system is momentum based, so the clunky-ness was something that we couldn't avoid. I'm glad you thought it was balanced and had fun!

Submitted(+2)

Extremely solid and well-polished game! The spinning attack takes a bit of time to get used to, but the auto-spin with stamina definitely helps.

Impressive work, congratulations!

Developer(+1)

I'm glad you enjoyed the game! It took quite a bit of time for us to pour that much polish into it. I'm happy all the time we put in worked out.

Submitted(+2)

It took me a little while to get used to keeping the mouse turning and being alert to dodge and attack, but it was very fun to start seeing how I became more and more familiar with this mechanic.

I think it's a very creative use of the theme, and I loved the boss fights (it's very satisfying to hit the second boss with the hammer haha)

I really enjoyed the item descriptions as well as the reward for finishing the game.

Very very good game, congratulations! :D

Developer(+2)

It takes a little to get used to it, but that was kind of by design. There's a skill curve with all new control schemes, and it took forever for us to get the spinning to a manageable state. It used to be SOOO much harder. I'm happy you got to have fun playing our game.

(P.S: As a hammer user myself, I love to see more hammer users out in the wild. Hammer supremacy all the way baby) 

Submitted(+3)

Fun. I liked picking perks - almost went with that for my game but didn't find time to squeeze it in lol. Good music and good art too!

Developer(+1)

We had so many other rougelike elements, but we had to scrap the rest for time purposes. We're glad you had fun and enjoyed the game!!

Submitted(+3)

Super fun game!  Really simple combat mechanic that's nice and easy to pick up.  Nice work!

Developer(+2)

We had to scope down a lot, so I'm glad we got to a point where it was easy to pick up and hard to master.  I'm happy you had fun!!

Submitted(+3)

Impresive work!

Developer(+1)

I'm glad you enjoyed it!!!!

Submitted(+4)

5 stars game, really good game. beautiful art and music. awesome mechanics

Developer(+1)

Thanks for your kindness. The art and music team needs so much more praise than what they're getting right now. Everything came together well and it was really because of their work. We're glad you had fun playing!

Viewing comments 80 to 61 of 119 · Next page · Previous page · First page · Last page