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A jam submission

Dazed & DefusedView game page

An introspection into the life of a sensitive cherry bomb.
Submitted by Your Niece — 10 hours, 14 minutes before the deadline
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Dazed & Defused's itch.io page

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • "Careful Monkey Ball" comes to mind. I enjoyed the concept and mechanics. Controls were clean and added to the gameplay difficulty appropriately. I liked the keyboard for this genre. Allows better micro-adjusting. I was not able to progress past the 2nd level. Unsure if skil issue, but I did go full throttle and was not able to clear the platform, always activating the trap bridge. Accidental explosion was a great mechanic to add. The fragility of the player character added a lot of charm to the game. Just wish I could have explored the later levels. Art style was a great fit for the player character, seeing further set dressings or hazards in that style would be a great addition as development progresses. GDD was missing prototype art/sketches, but the rest was detailed enough. Was not able to move the camera as explained with KB/M or controller.
  • I thought your GDD was very well done! I appreciated that you had the bolded, blue text to help emphasize the key points you wanted to work on. The game itself was really interesting. I liked the fact that there were different moving obstacles to avoid, and that dropping would set off the bomb. I do want to know that it seemed like the end of the level 2, the tightrope would fall out from under me every time. I could not figure out how to jump if that was what we were supposed to do, or otherwise trying to cross. I think the music lends to the atmosphere of the game, keeping you on edge, but not over-stressing you. While the graphics are right what you hoped for with the nostalgic feel. Overall a fun game, I just wish I could have played more.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1BPdk_AJHDlpkkz81g-bLEDpHPUndPLhFFu9Ib50ThwI/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
A monkey-ball like 3d platformer where you play as a bomb.

Please explain how your game fits the theme:
Rolling around as a bomb is as close to "you are the weapon" as it gets!

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Comments

Submitted(+1)

Fun game! I was really trolled.

Submitted(+1)

Didn't fool me on the third level.. too predictable. Then you got me immediately on the 4th level ;_;

Really nice job! the movement feels great and once you get over getting trolled it's a fun experience lol.

Developer

Glad you liked it--You might be the only one I know who avoided the traps on the third level! I was hoping most people would catch on by the 4th level but surprisingly they did not for the majority of people I watched playtest it. 

Submitted(+1)

Fun game. The controls feel great. I love the trolly bits. I could not beat 5 platforms. too hard for me.

Developer

Thank you! Level 5 seems to be a breaking point for most people. I think it's the worst designed level too but it is a lot easier with a controller.

Submitted(+1)

this is aweseome! loved it 

Submitted(+1)

Absolutely amazing level design, managed to get to 5th level. little evil twist in each level was  nice fresh wind for me. I relly enjoyd it. 

Submitted(+1)

Really fun concept, being the weapon not necessarily is a good thing. I really like the idea of expecting the unexpected too. Great work!

Submitted(+1)

You can't fool me. This is a fromsoft game. No one else would fuck with the player this much.

Nice game, I like it! I couldn't get past level 3 though.