Hey Good job on your first game! It was a bit confusing in terms of what to do. I would write in your description the instructions usually If you didn't have time for a tutorial you can do that! It's tough limiting scope and doing everything yourself. So I'd say just keep working on it. You'll get better and faster over time! Congrats on submitting!
Play game
Scroll Keeper's itch.io pageJudge feedback
Judge feedback is anonymous.
- This was a very good first shot at developing a game, and I noticed in the comments before I got to this that you noticed what you did wrong in this development cycle. For that reason alone I want to give you all of the points because you understand the entire point of the Game Jam: Self-improvement. If I did that though, I would be out of a job… so here I go. The controls for using the mouse were not very intuitive, and there were a few bugs when dealing with the menus, but the cards did what they needed to, and the damage numbers and animations felt nice, if a little simple (which is fair for a solo dev). Everything felt unfinished as if you ran out of time (which you already pointed out, so I won’t belabor it). Moving on to the Game Design Document, everything that I look for was there, though I would suggest more items in the timeline, and an additional section for things that go in the next build (some people label this is “Beyond/If time allows”) that can show what the less important items on the list are. All in all, a great first step into the world of Game Dev.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1mm1A1qFJBenOayiUgTbbl7doKzXKxEJ_cM7ELLRI7o4/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A rougelike card game
Please explain how your game fits the theme:
Words have power and since you use words you are the weapon.
Is there anything you'd like the judges to pay particular attention to?
Be gentle its my first time :)


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