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A jam submission

AdjunctView game page

Play as a flesh monster created for the sole purpose of murder.
Submitted by SphoNull — 22 hours, 22 minutes before the deadline
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Adjunct's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1K5U8PcXuYqgIj-UfavJ1dXD5_9wsXAdrlOfyO5-BMIY/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Adjunct is a turn-based combat game where you are a bio-weapon created for the purpose of eliminating your targets. The game takes place during the testing phases of that development where you are given targets you must dispatch. You have to create your limbs to attack and if one dies you can make another. The player has a vulnerable spot being your head and if there is no limb in front of it you will take direct damage.

Please explain how your game fits the theme:
You play as a bio-weapon that can manipulate its flesh into weapons you use to attack your targets. This game fits the theme of the player being the weapon in both the gameplay and in the context of the story because you are being used as a living one.

Is there anything you'd like the judges to pay particular attention to?
Just give feedback on the parts that work the best and the parts that work the least. This is my first complete game so any feedback is appreciated!

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Comments

Jam Judge(+1)

We apologise for the delayed feedback. Here is your judges review:

I really enjoyed the art style, it was all extremely well made. The music was good, but i would have liked to have a little more variation, but that is a minor point. The combat was very weird to understand at the start, the game would really benefit from a good set of instructions. It wasn't clear to me why some limbs got attacks and others didn't for a couple of rounds.

The GDD was nicely put together with all the information I was expecting to see, it could be improved by adding more detail to certain areas like the mechanics.

Over all this is a very good entry into the Game Jam, thank you for taking the time to create this and I hope you make an updated version with some of these small playability features added

Developer (1 edit)

It’s alright i understand, all is well. I do plan to remake this game with all the feedback I’ve received in the near future.

Submitted(+1)

I really like the art, very cool and stylish. I found the combat kind of tedious because of all the clicking back and forth between different layers of the menu. It would have been nice to somehow indicate that limbs couldn't attack on their first round after morphing. It wasn't clear to me why some limbs got attacks and others didn't for a couple of rounds.

Developer(+1)

Understood, I’ll keep that in mind for when I remake this. Thank you for your feedback I really appreciate it!

Submitted(+1)

This game has a lot of potential! Despite being so short, I can already see the vision for a cool combat system, maybe with some different types of limbs with different abilities, enemies that interact with limbs, and maybe something to separate the 3 lanes more distinctively, there’s room for really strategic combat here.

The art is great as well, I hope you work on this idea more!

Developer

Thank you for all the kind words I’ll keep them in mind! This was one of my first finished projects, so it’ll probably be a bit until I actually build on it more.