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A jam submission

Sacrificial MageView game page

Submitted by mfreidel — 4 hours, 55 minutes before the deadline
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Sacrificial Mage's itch.io page

Judge feedback

Judge feedback is anonymous.

  • The game is playable within the browser, here and there the player gets stuck on the sprites. The GDD is well written and a great base for the games development. Some more explanation on the games mechanics within the game would be great. Having routes the mobs take and you defending a base might be a better choice for the overall idea. I like the idea behind the game, the idea of a blood sacrifice to build defenses reminds me of a necromancer game. Try to embrace the theme. Keep it up, solid prototype which has a lot of potential.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1KrTdOqWInyszIG3XPsxMGO5M-Y3h9cUbxT1UZ_zjdyw/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Sacrificial Mage is a 2D top-down action tower-defense game in which the player uses weapons, spells, cannons, and towers to defeat endless waves of enemies, all while maintaining the most important resource they have: their own health.

Please explain how your game fits the theme:
Your powers consume your health, and you are the only thing that can stop the monsters!

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Comments

Submitted

Cool little tower defense game! I think the turret mechanics were really well done. I agree that this is definitely a solid base for a game. Maybe if the turrets could auto fire, or there was something else other than the player's health to protect, there'd be more incentive to play for longer. Nicely done!