Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Suggestion Box Sticky

A topic by Dasius created Jan 19, 2017 Views: 101,518 Replies: 1,103
Viewing posts 161 to 180 of 635 · Next page · Previous page · First page · Last page
(+3)

i have a good idea but it might making the game more complicated due to the selection of weapons you need to create.

i was thinking of an expansion in weapons. like once you have made all the types of melees you then unlock a new weapons catagory.

an example of that is flintlock weapons and ammo.

basically just more stuff to be sold to customers.

(+4)

cool game, i think an add on like these would be cool (someone might have written some of these since ive only skimmed through the suggestions):
-pickaxe? maybe for mining and smelting you own ore?

-smelter ^^ turn your raw mined ores into ingots. ( i think that would add abit depth to the game)

-more weapons varieties like armor, accessories like rings, etc

-shop expansion pls! my stuff is so messy since its super crowded in there >.<

-haggling ability (get in extra moolah from what you're selling!)

-special orders (something like "i'd like a TIN dagger!") or something along those lines

-rare ores/ingots that you cant purchase but have to mine by yourself? maybe crystal ingots :D

-crafting expertise. maybe at the start even your copper weapons arent the best but the more you make a certain thing the better quality it is and its more expensive?

thats all i can think of right now. hope anyone finds it interesting >.>

(+2)

Release this game in Steam Greenlight, I think she will be claimed momentally :)

(+1)

Can You Add A Bow And Make The Game Less Laggy

(+1)

That it's laggy is not his fault, change the graphics to low, it should help. It helped me.

(4 edits) (+2)

What I want to see:

1. Armor and shields

2. A way to temper the weapon after it's been made

3. Able to chop wood and mine stone/ore. Wood can be made into handles and stone can be used to make decorative statues for your shop that will make the shop look better and have customers pay 5% more

3. Katana being its own type of sword

4. Fancy guards and knife guards (smaller than one handed guards)

5. Specialized Engravings, completed at the customer's request

6. Orders that are sent to you and can be completed after hours

7. Labeled storage boxes for ingots

8. Bows maybe?

Just giving my opinions on these suggestions:

1. Shields, I agree but armor I do not. It would take to much space for all the new items and would be more of a hassle than fun. Also because of the many types of armor aswell + the blacksmith is focused around weapons, not armor. Shields though has been a teaser in the shop for a long time now so I'm pretty sure it's gonna be added.

2. There is a water bath in the store though not working of course. Having to temper the blade would be such a amazing addon to the experience. However, it's sad though that you don't actually use water to temper the blade but oil. I know right? I thought so too but then I watched series like Man at arms/Man at arms: Reforged. And it's true, its oil. So for this to be added, he would of changed the color from blue to like grey or black. Maybe making it so that if you temper the blade, they pay you more?

3. This game isn't about mining or farming. It's about a man/woman crafting weapons to be the best blacksmith there ever was. Idk why people keep believing that this game would be an adventure game where you fight monsters, mine and farm. It's not minecraft lol. And also real blacksmiths or old time blacksmiths never mined for ore or chopped wood unless it was for winter or warmth.

Maybe you can buy order statues instead of creating them. And instead of increasing the price of the items, you instead increase the speed in which customers arrive (which would be your reputation) and/or more famous customers with a more pricy order?

3.5 Can't you create those already? Like its not a official katana but if you create a two handed sword, I believe theres a variety which is thin and looks like a katana though with the non polished look like all of the other weapons, I might be wrong though. HOWEVER this game isn't set In the era where it's about Ninja's or Samurai's but instead it's set where demon's crawled surrounded by magic and where people believed dragons roamed. Or so it seems.

4. Fancy guards would of fit perfectly, for the other though, not so much. If you didn't know, people used to call them daggers, not knife's. A dagger is something you CUT with while a sword is something you SLICE with, so there doesn't need to be a Knife.

5. He could add so that if you level up to a certain point, you gain a new rank from that you started with all the way to master.

Amateur - Journeyman - Master

And for every rankup you gain a new perk like as a amateur you would only be able to make normal swords while as a journeyman you unlock shields and then as a master, then you can gain the knowledge to create engravings when asked for them, would of made more sense as it's sort of a master thing to do make engravings, usually fresh of the back blacksmiths wouldn't be able to do that.

6. What about instead of that, they can order multiple swords/hammers for a certain time and then you can deliver it. That's probably what you meant.

7. This is a little unnecessary as right now, if you upgrade from copper to tin and so forth, you don't really store anything, you just put them on the furnace and craft whatever and then give them to the customers, there isn't really a need for organizing anything OTHER than parts because the fastest way to do orders is having weapons on standby same thing with crafting items.

8. You don't create bows as a blacksmith, Maybe arrows instead?

Thank you for your criticism. Your ideas are great and I learned some things at the same time

Instead of armor how about just helmets

(+2)

List of things I would want:

- Tutorial/Free mode, learn the basics or just have fun, not about the money, but learning

- Expanding the shop, it's kinda cramped in here...

- More weapon categories (Melee, Long Range, Armor, etc.)

- Auto-Snap, if you would put something, say, in your "inventory", you wouldn't have the struggle of it not falling.

Please Move the New Game Button away from the Save Game Button PLEASE!!!
Thanks

(+1)

Love this game, just had a few thoughts.

Would be cool if say, you ordered something small, like a guard, that it would come in a smaller box so you could store large quantities in small boxes or so they could fit through the door easier.

Once again, I think the quantity of each item should be reflected in box size, say like 3 and below is a small box, 3+ is a medium, and 5+ is large or something like that, especially when buying ores.

Possibly put a smelter in the game to reclaim ores already crafted into swords/hammers?

Maybe make the water bin "un-readify" hot ores.

And Im in LOVE with the whole forest/mine idea, so just go at your own pace, this game is fantastic and I would love to purchase it if it gets greenlit on steam or has a full release.

(+2)

There seem to be a lot of requests from everyone for new weapons and armor. This could prove confusing when customers start asking for obscure things. Perhaps the customers could request specific items by picture instead of text? We already have a nice reference sheet for this on the blueprint. It would make the game less English dependent, and the customers wouldn't seem as rude and demanding.

(+1)

Maybe add in some looks for the weapons from anime's and maybe other types of swords like a katana or a longsword

NO ANIME WEAPONS. Even though this is a video game, this isn't the type of game to blow things to unrealistic proportions and have weapons that would be terrible in real life. This is a game of making simple and effective weapons

I dont mean anime weapons like that i mean just like simple swords that have the shape and design of them like ichigo's sword its just a sword with a cooler design

The great sword is hopefully as close to anime as this game will get.

Is it possible to add vsync to the game, i am suffering from screen tearing on max settings

Does anyone know where the red crystal is? i cant find it anywhere.

(+1)

inside a torch, near the back door in the shop

thanks

Hi, I'm here to ask a thing, Unreal Engine 4 have support for android platform too, so, will you bring the game for android? Trust me, it's a good idea!

To match yesterday's rather long post in the complaints thread, I have a few ideas that might make some things a little better. Here goes nothing (again, in no particular order:)

When you put a weapon together, it looks like the pieces are moving together, but otherwise remain the same. Rather than having them be two objects that follow each other around, is it possible to actually make them one item? Like, when you look at the grip of a fully-constructed one hand sword, it says one hand grip, and only the grip highlights. Is it possible to make it so hovering over any part of the sword displays "one hand sword," and highlights the entire thing? Using the anvil to separate connected items was a great idea, and it works perfectly with my idea. This should also fix the problem of weapons falling apart when you exit and reload, since the parts would load in as pieces of a whole. However, I don't know how possible this whole thing is, because I don't know how your engine works.

If the previous idea isn't possible/feasible, I think it should be fairly simple to make it so parts only connect if they aren't already connected to something. Grips obviously have two connection points, so they'd need to account for that, but I don't see it being a huge problem. Again, though, I don't know what's going on behind the scenes, so I don't know how much control you have.

Now, about snapping (like how ingots snap to the anvil.) I think it would be lovely if weapons snapped to the display racks, though some of the racks need to be moved (customers try to go upstairs to get the polearms and they stop half-way up the stairs for the greatsword.)

I thought long and hard and...I can't think of a particularly good way to store grips/guards. I'm currently using tipped over/angled crates. There's gotta be a better way.

This may be the cause of my storage woes, but light things are way too bouncy. I throw a knife blade from the anvil to the workbench and it bounces off and slides almost all the way back to me. I toss a grip onto the workbench and it flies across the room. But then I can't even throw a hammer head two feet. There's gotta be some middle ground.

This is probably on your to-do list already, but make use of the water trough! Make it so blades/hammer heads are all hot and glowy after you make them and you have to dump them in the water before you can stick 'em on a grip.

Also, have you considered putting the smelter in the corner, moving that little tool rack (with the tongs and stuff,) to the right side of the smelter, and putting the water trough underneath the tool rack? That would free up some space under the window. Then, if you moved the sales record over by the counter or front door or something, you could put the order form where the sales record used to be and a table or something under the window. Maybe deliveries could be delivered through the window, and land on the table (or maybe there is no table, and they just land on the floor.)

Pricing! I've noticed that guards don't factor into weapon values, but that's gotta be a bug. If we pretend that guards do count toward item value, I could sell three greatswords for a profit of $12. With the same amount of ingots, I could sell nine daggers for a profit of $36. I think item value should be the production cost plus some percentage. Charisma might increase the percentage, or just add a flat amount, or maybe both. Either way, the current system just doesn't feel right.

I think the coin chest would be better suited to the bedroom than the workshop. Yes, it makes sense that you'd just toss your coins in the coin chest after a sale, but it takes up a bunch of space and the workshop is pretty cramped as it is.

I won't make any suggestions about the golem, crystals, monument/pillar, or the mirror that I find highly suspicious, both because I'm sure you've heard enough about them and because I want to be surprised :)

Is anyone else having the problem where when you hit escape, the mouse disappears and you have to click to get it to return?....Yea try not to accidentally click exit, because you'll lose any unsaved progress....can a confirmation for exit window be added?

(+1)

Yes, many people have reported the same issue (I've had the accidental exit click happen to me too). The dev is aware of it and we'll hopefully get a fix in the next update.

I love watching people play this game I was wondering if you were ever going to realease it for Xbox one or are even considering it. I would love to be able to play this on my xbox

i only put this link https://gyazo.com/097c6435a742e86e037372e406df79a2 new weapon?

and this https://gyazo.com/1d07d814c2d0681c7ab566b3e2a200a7

and this :p https://gyazo.com/171949281df3b328e36cb7923b54dfa0

and this? https://gyazo.com/a96d3c8b115474ec23bb0aabba950d07

I don't know if this has been suggested before, but a button to disconnect parts would be great. I somehow attached a two handed guard to a pole arm grip. I can't make anything with it and I can't take it apart.

(+1)

Place the offending assembly on the anvil, then click on the anvil (not the weapon) and your weapon should break apart into its components.

Viewing posts 161 to 180 of 635 · Next page · Previous page · First page · Last page