Nice theme interpretation and game idea. It so happened that I saw similar gameplay in another game but in your case you add extra features like dashing, limiting the area and giving second chances with HP which is super cool and I think is the best decision. The next thing I want to mention is UI. You are absolutely right of being proud of it, its amazing. Probably the best UI I've seen out of all games that I played for this jam. Its simple, readable and yet interesting & fitting. Everything is so smooth and well designed + all the transitions. Can go long with the praises. Really awesome work with the game. Can't wait to see what other UI/UX you will make in future.
Play game
Shredding Star's itch.io pageJudge feedback
Judge feedback is anonymous.
- Shredding Star is a really fun game! Let me list all of the things that are great about this game: The Mechanics The Artwork The Sfx The Vfx The Menus The Idea The Theme There is so much that I love about this game. I love the momentum mechanics, and how they are implemented. It is just hard enough to be challenging! You really nailed the momentum feeling, while still giving us the ability to manipulate the momentum enough to have agency. The artwork is a little bit minimalistic / pixel and I love it. It's perfect for what we're doing in the game. Very polished! The audio is good. I'm not a sound engineer, so I can't give you detailed feedback on it, but I will tell you as an avid video game player, your work did not go unappreciated; great work! I think the Menu layout and design were really well thought out and fun to use. It was novel and creative! It feels good, so great job! You are the weapon! Definitely on point with the theme itself, no question there. Your GDD has all the info I would hope to see in this game. I love that you have a Development Timeline. It shows me what you wanted to complete, what you canceled, and what you tried to complete. The only thing I would suggest; adding additional boss enemies and additional abilities for the main character. The momentum is fun, but adding additional abilities that can be upgraded into or picked up would add additional layers to the game. This game was a lot of fun, very polished, and fit the theme perfectly! Excellent job!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/117g8OwHK_IQgBprIFiNfMIQ8cgW48g6gEXFHfq-mElw/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
An arcade bullet-hell with in-depth movement, where you control a destructive saw blade gliding along smooth hills to gain speed and height!
Please explain how your game fits the theme:
The player controls a sawblade, which is the weapon itself, destroying enemies as it touches them.
Is there anything you'd like the judges to pay particular attention to?
I'm particularly proud of the UI and visual design of the game, but I struggled a bit with audio - especially getting volume levels consistent and correct. Feedback on sounds, sound design, and music is very appreciated.








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