I liked the switching of the weapons, and how it attaches to you. I just wonder why there were different buttons to fire them, would've been easier if all of them used the same button.
Play game
Pogo-Stick'em's itch.io pageJudge feedback
Judge feedback is anonymous.
- The game plays smooth in the browser, try to tether the bottom part of the pogo stick to the ground so the leaning and jumping feels a bit better. The GDD is quite scarce, try to gather your thoughts on the GDD before developing the game. I liked the idea of using augments to the pogo stick to act as his weapons. Don't get discouraged and keep it up, it's a fun little prototype which plays quite well and shows off the potential of the game.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1IIaofBMia31m4o4WKIRNuaMxpr9XEYZ-9Koa4BWkebc/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A/D for tilt, Space to Charge/Release a jump
G for coin and rocket, and F for Bullet 1,2,3,4 for weapon slots.
You are a pogostick which collects and uses weapons
Please explain how your game fits the theme:
You are a pogostick which has weapons, and you kill things, you are the weapon
Is there anything you'd like the judges to pay particular attention to?
I didn't do too well on the jam, so I mostly came up with stuff on the spot, but I still added what I could to the GDD


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