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A jam submission

Stick AcensionView game page

n Stick Ascension, you are the weapon. Starting as a humble stick, you battle through waves of enemies.
Submitted by Skarsh, Kuntern — 12 hours, 12 minutes before the deadline
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Stick Acension's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Playability - Nice intro, the writing is pretty funny. - Some of your text is blurry when played not fullscreen. Otherwise, I did not encounter any bugs. Theme Implementation - Right on with the theme. I like the idea of slowly evolving over time. Your art supports this as you go from stick to the Weird stick, somewhat uncanny vibe. Cleverness - The shop escape mechanic is not balanced well. Everything is absurdly expensive for the gain rate. I expected them to start low and scale with each purchase to prevent certain strategies (such as only buying energy). The amount of stats that you gain does not scale appropriately with what you're expected to face. Defense is by far the worst stat:cost item in the shop. Escaping to shop also rerolls the enemy you're fighting and refills your AP and health, making it so that you're never in real danger. - There is no Game Over state. When your HP is reduced to 0 you open the shop. - The only things you can buy are stats. The only things that matter are stats. This game is just balls of stats ramming into each-other. The only benefit of Slam/Orbit is to bypass the defense math and that you click fewer buttons. I would recommend giving Slay the Spire a play through and paying attention to how that game balances cost to card effect, and how it manages to create interesting scenarios while playing and deckbuilding via enemy and card design. - There is no strategic benefit to ending your turn. Artistic Style - I appreciate that you put a lot of work into the vibe, with the uncanny background and the gilded screen borders. - I would recommend unhighlighting buttons that you cant pay energy for, and unhighlighting shop items that you can't buy so that you can purchase things in one click instead of selecting, then clicking the buy button. Maybe have an overlay over the item as you hover over it that says "Buy?" - The animations for the attacks are pretty elaborate. I commend you for the time and effort that you put into this project. Despite my criticisms there are some things that I ended up enjoying. Thank you for your participation!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/11WMof-8TOIFdLXUXD9rbs6R9gFryFK_QeDN67G9HnMY/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
In Stick Ascension, you are the weapon. Starting as a humble stick, you battle through waves of enemies, upgrading yourself into increasingly powerful forms—from a simple wooden staff to a deadly revolver. Along the way, you’ll face slimes, dire wolves, black knights, and even deadlier foes, using strategy and action points (AP) to execute attacks.

You click on buttons to either attack (strike, slam and orbit) or you can go to the shop to buy upgrades.

Please explain how your game fits the theme:
We are a stick that evolves into progressively better weapons.

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Comments

Submitted(+1)

Whats brown and sticky


a stick

Cool game! I enjoyed it!
I think for feedback id give is the game feels very slow - and with the scaling of the attack in the shop it does not feel like you are getting a substantial upgrade so I found my self clicking the basic attack a lot just trying to build more coins.

On that the story at the start as it was typing felt very slow , I wanted to just skip the typing animation but it skipped the whole story, had to refresh the game to go back and read it all haha

Would like to keep an eye on this and hope to see it grow!

Developer(+1)

Thank you so much for the review! Yes, I agree with everything you say! Yes, you can press spacebar to skip the typing, but that is not apparent in the current state of the game, we should probably also add that clicking continue first finishes the text, and then you can click again to move on.  We are really busy this week, but we have so many ideas for the future of the game, so hopefully we can flesh it out a bit more :D

Submitted

love to see it!

Keep up the good work!

Submitted(+1)

I think the atmosphere and art is cool! Good stuff. I think your loop is a little confusing, I didn't realized I needed to click the shop to go and spend my gold I thought I needed to complete some kind of combat loop before doing so. So maybe adding some kind of "end" to each piece. Kill a monster or two then you go to a shop. Also going to shop just full heals you which is a bit weird? Got my guy up by just adding into attack and two shotting everything then going to the shop and backing out. Think you have some bones here with the mechanics there. But you probably want to define an actual loop and progression system.

Good job!.

Developer(+1)

Thank you! Yes, I agree, we need a lot more feedback so you understand what is going on. We didn't have time to make it, but we really want it to be like a rogue lite where you fight waves of enemies and try to see how far you can come. Right now it just progresses and doesnt feel right at all.  Hoping to expand the progression and combat!

Submitted(+1)

A good start to a game! I would like to see some gameplay iterative polish, which you probably didn’t have time for. Examples would be some incentive not to ‘escape to the store’, more interactions besides 3 attack modes that give some multiplier to damage, some secondary stats that make the combat more complex/interesting, etc. Some iterative UI feedback polish would be nice too, like damage blips to show how much damage was done so the user doesn’t have to do math.

For a game jam game though, really well done. Functionally, I didn’t run into a single issue. Congrats!

Developer

Thank you for the feedback! Awesome, really! Yes, we need to expand on that, and add the incentive as you say. We'll get to work :D

Submitted(+2)

Love it guys! Such a nice atmosphere. Kudos!

Developer(+1)

Thank you so much! Means a lot 🤩