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Orbital Decay's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| CONTROLS | #72 | 3.429 | 3.429 |
| FUN | #77 | 3.557 | 3.557 |
| Overall | #92 | 3.400 | 3.400 |
| USE OF THEME | #118 | 3.457 | 3.457 |
| SOUNDS / MUSIC | #151 | 3.186 | 3.186 |
| BOSS DESIGN | #154 | 3.214 | 3.214 |
| ART / VISUALS | #184 | 3.557 | 3.557 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
The gameplay focuses around alternating between your ranged gun and a spinning melee attack that is activated by looping around the player with the mouse cursor. This powerful AOE is critical to your success, as it keeps enemies away and reloads your gun. A successful player balances both the ranged and spin attacks to defeat hordes of enemies and bosses. Some boss arenas have spinning environments, and many upgrades draw upon the spin theme as well!
Did your team make the majority of the art and music during the jam?
Yes - all art and music are created by our team.
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Comments
I like a lot the visuals, its so well made, the models and everything transmit this sci fi air so wel, really cool idea and game execution, I like it a lot, sorry i couldnt check before the jam end, I didnt have time to fully check it
I also think this game is visually stunning, and the top-down view works great! I agree that with some extra polish, it could definitely be released on Steam. Amazing work!
This is one of those games that you could release on steam if it had a couple more months of polish. Excellent execution, I particularly enjoy the chaotic nature of the bosses and how the upgrade system worked. Very fun, well done!
Atmospheric and fun to play! I liked that each boss was definitively different and the upgrades were a dopamine hit each time.
Atmospheric and fun to play! I liked that each boss was definitively different and the upgrades were a dopamine hit each time.
Love the art style and music! it feels like a finished product. Its crazy how much 3D work was built in just a month with unique assets. The team is very talented and did a really good job pulling this off!
Nice looking game, one of the best 3d entries I've seen so far. The atmosphere is pretty good, the controls are easy to pick up and it's a good use of the theme too. Good work!
Cool, I just completed the game with the help of accessibility settings! I liked the environment and atmosphere, which are very well made. And the boss designs are really cool too. Great works!
Im glad you liked it thank you!!
The art looks like something that would take many months to build. Beautiful.
Please rate my duck game when you have time.
That is the highest compliment I could get. Thank you!
keep it up
This is a really impressive display for a jam! The whole presentation and atmosphere is really great. The bosses having telegraphs for their attacks is a really fantastic addition that I find is lacking in a lot of jams projects.
I use a trackball mouse so the circle reload movement was really awkward, but the lazy setting really helped me enjoy the game a lot more! Thanks for putting it in!
Awesome job I can't wait to see more from yall!
Thank you so much! We put in a lot of time into making it a full experience
I really appreciate how consistently telegraphed the bosses are, and to make up for how slow and telegraphed they are, the game has a bit of a bullet hell element to it with the amount of tiny enemies in there. It's a really fun bit of design. I also appreciate the accessibility options a lot, in a boss rush jam that gives any player no matter their comfortability the chance to enjoy and experience your full experience, which is awesome!
Nice visual
I love heads.
Pretty cool game! I definitely got some Dead Space vibes with the sci-fi body horror style. The gameplay was pretty straightforward and simple to pick up and the boss attacks were well telegraphed so nothing really felt cheap. The small mobs were also pretty fun to steamroll through with an AOE spin build.
The game definitely felt like it was lacking in the juice, though! I would have liked to see more hit effects so that it feels like I'm doing damage to the enemy rather than the only feedback I get is watching the health bar go down. Regardless, I had fun with this one!
Wow, this is a really addicting game. The atmosphere is unique and there's some story to go with it. The spinning mechanic is very satisfying because mowing down enemies is what a bullet heaven is all about. The controls are responsive and there's even the option to remove spinning the mouse. I'm sure a lot of playtesting went into this.
The second boss was a bit confusing because I was not sure where it's hitbox was. The last boss was kind of hard to hit because of all the body blocking by minions.