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Spin Overload's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| FUN | #16 | 3.935 | 3.935 |
| BOSS DESIGN | #24 | 3.774 | 3.774 |
| Overall | #31 | 3.715 | 3.715 |
| SOUNDS / MUSIC | #39 | 3.677 | 3.677 |
| ART / VISUALS | #46 | 4.097 | 4.097 |
| CONTROLS | #84 | 3.387 | 3.387 |
| USE OF THEME | #123 | 3.419 | 3.419 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
Player can transform into a spinning ball to quickly move and deal lots of damage.
Did your team make the majority of the art and music during the jam?
Yes, execpt the font
If not, please link to any asset packs or resources used here.
Font: https://www.dafont.com/fipps.font
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Comments
Super smooth game! I really enjoy the gameplay and the game feel for the fight!
Remembers me megaman vibes, very cool!
Thank you very much for your comment, and I'm glad you enjoyed the game and the fights! Yes, that's right, we wanted the video game to have a Mega Man style and also combine it with a bit of Sonic move style =). Have an excellent day ^_^!
Fast, fun, and super satisfying! The spinning attack feels great, and the retro pixel art gives it a lot of charm. The boss fights are challenging but rewarding, making every victory feel earned. Congrats ❤🌻
great game.
Thank you very much for playing our video game! I hope you enjoyed it ^_^
Awesome concept, I feel its faster than Sonic!! so well made, translates so well the speed and sense of motion and attacking feels so rewarding and powerful, you have made something very impressive to me really, I hope you can complete the game after jam and we can see a whole new experience in fast paced action games. I rate everything on top really, so well made, also, if you have some time, please rate my game too, thanks!!!
Really, thank you so much for your great comment, it means a lot to us as it has been a lot of work to make the video game. Thank you for encouraging us to keep developing the game, it would be great to be able to do it ^_^!! Yes, I will try your game of course!!
this game is very fun, landing the spinning attack is great, but it feels like the dash attack is rendered useless by its existence. all 3 bosses are really good, but the second one was more annoying as he was a bit hard to reach, and funnily enough, he is the only boss without a stun window.
art and sounds were also great, nice job!
Thanks for playing!
The dash was mainly used for evading the boss attacks, being an attack was sort of a bonus. Try dashing up! It should make the second and third bosses easier too! I think we could’ve better communicated that the dash can be used in more directions, might update it after the jam.
If you try the game again, try using the upwards dash + spin to catch the boss. At least for me and some of the playtesters, it can be quite fun chasing the boss and dealing tons of damage on top of him!
Thanks for the playing and giving feedback!
Ohh, the upwards dash part would've been nice
Very nice to do lots of damage with the spin! It took me a while to get the hang of the controls, especially when hitting the bosses high in the air. But I finally got the hang of it!
Very different bosses! I had a lot of fun :D
Well done :)
The player design reminds me of playing retro Sonic! XD
Yeahhh, that was the idea of the game: to make it have Sonic's Spin but in a Megaman-style game. Thanks for playing! Have a great day ^_^