i GOT TO LVL 18 AND MY COMPUTER TOTALLY POOPED ITSELF!!! ITTTT!!!! WAASSSSSS!!! SIIIIICCK!
I wAS A bEAST bROTHER!!!! eNERGY WEAPONS AND 1000 eXTRA atp!!!!!!!!
i GIVE THIS GAME 5 OUT OF 5 REEEEEEEEEEEEEEEEEEEETTTS!!!
Judge feedback is anonymous.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1RGfQxY9Irulu589hksldQQyztcWQAZrXHXQu7CVllyU/edit?tab=t.0#heading=h.lr899156xjnx
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Genetic Siege is a biology focused Tower-Defense game where you play as a cancerous tumor trying to expand and survive in a host body. As you grow in size you choose mutations which help you survive against the efforts of your host to remove you. You have to develop and maintain a cancerous colony of cells against waves of attacks. If successful you are slowly rewarded with mutations designed to augment various aspects of your colony.
Please explain how your game fits the theme:
‘You’ - In this tower defense game, the battle isn’t just between "us" and "them"—both sides are you. The cancerous growth you cultivate and the immune system fighting against it are both powerful forces, mirroring each other in their relentless struggle.
‘Weapons’ - Both the cancer and the immune system wield their own destructive tools, each adapting and escalating as the conflict intensifies. As you progress, you evolve into a more formidable force while facing increasingly dangerous opposition.
Illness is more than just a biological phenomenon—it’s a force that has shaped history, exposing vulnerabilities not just in the body, but in society itself. The failure to take diseases seriously has led to widespread harm, from pandemics to systemic neglect of public health. In this game, illness is not just a threat but a weapon, one you control, one that spreads, evolves, and challenges the very defenses meant to contain it.
Is there anything you'd like the judges to pay particular attention to?
I'd like to give a special shoutout to our artist who, alone in two weeks, made every single asset seen in the game, including: emission maps, normal maps, textures, all 3D meshes, and animations.
This was so much fun! Also a little bit difficult, but I love that!
Hey y'all commenting again since it looks like you lost all of them? :(
I really enjoyed the simplicity of this RTS tower defense like! Building up the little bits from the base cell to getting fat cells was super cool! I think the thing I would add in is more ways to see what the current build of each cell is and what the stats of each are. Or maybe what the current stats are as a whole of your towers!
Enjoyed my time with this one. Well done!
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