* * * * * R a t e d ! ;) * * * * * Simple but good!
(reminds me to Among Us!)
Thanks, I’d appreciate it if you could rate it too!
Play game
QuickTime!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| USE OF THEME | #99 | 3.500 | 3.500 |
| CONTROLS | #147 | 3.167 | 3.167 |
| FUN | #274 | 2.917 | 2.917 |
| Overall | #280 | 2.889 | 2.889 |
| BOSS DESIGN | #366 | 2.583 | 2.583 |
| SOUNDS / MUSIC | #425 | 2.500 | 2.500 |
| ART / VISUALS | #446 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
the character can only move and shoot in a direction that constantly spinning around, need to time when to move perfectly.
Did your team make the majority of the art and music during the jam?
Yes, i made it all alone by myself during the jam
Comments
I like the graphics and idea overal, at first I was not sure how to move but then noticed how was it and its fun although its hard haha, but well made really, I rate graphics nd fun on top but I like everything really, also if you have some time, please rate my game too, thanks!!
Really impressive mechanics! (O_O) The gameplay feels so fresh, and the unique elements really stand out. I agree that a few tweaks to player health and movement speed could make the experience even smoother, but overall, it’s shaping up nicely. If you take the time to expand the story and polish the mechanics further, this could become a seriously engaging long-term project. I can’t believe the timeframe you managed this in—great job! (⌒‿⌒) Also, a little volume control option would be a nice quality of life feature! (゚▽゚)
Wow what unique mechanics! I agree with most all feedback which you have already received, mainly the health of the player and speed of movement. If you take your time to come up with a proper story for immersion and flesh out the mechanics, I can absolutely see this turn into a long-term project. Again, really unique, and the timeframe is crazy!! Great work, truly. P.S.: adding settings for volume would be a great addition heheh
Not bad for only 6 hours of development. The controls, while odd, make great use of the theme. The visuals and sounds also mix together well and add onto the game's feel.
Solid game 👍
pretty polished for a game made in 6 hours
i think increasing the speed of the spin and movement would make the game more forgiving to play.
Pretty cool mechanic concept, but boy is it hard lol. Are you able to consistently beat it?
Pretty cool mechanic concept, but boy is it hard lol. Are you able to consistently beat it?
Great Idea, I think that It would benefit for the not having the player dying in 1 hit, I think it would encourage mistakes and learning the game, also I think the boss hp its too high for how simple the game is but I love the idea and how much potential it has to develop into more complex mechanichs (for the player and for the boss).
Thank you so much for the feedbacks! I really appreciate it!
Yes i noticed that it might be too stressful for a game with simple theme like this, i kinda did it intentionally to increase the gameplay duration (since this game only has 1 boss and only made in 6 hours).
But dont worry i'll work on an update to do some balancing and expand this concept even bigger.
Thankyou!
The game really is fun to play, and it's even impressive that it was made in just 6 hours. Maybe I rage quit when I walked into the void thinking I just wouldn't fall.








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