Judge feedback
Judge feedback is anonymous.
This is a super great idea! I feel like this fits the theme really well, and is a funny twist that isn't something I would expect from the theme name. The sound design was really nice, it really helped sell the movement of the knife as it was clanging around on the floor. The knife physics felt quite good! I think at some points I would jump higher than others (when I was stuck into a piece of wood I believe) which felt a bit strange/arbitrary. It felt a touch frustrating that I couldn't aim my mouse to look up very far, it felt like I should be able to look all around and maybe lob into the air a bit. Though that is more of a minor thing.
I think one thing that could really help is to put more emphasis on the water sections. It took me quite a while to figure out that the evidence was getting washed off because I was in the water, I thought it was just because I touched the ground. If maybe the visuals gave some feedback when I was in the water and there was a sound effect of splashing, that would help sell one of the main mechanics of the game. Otherwise, I enjoyed stabbing my way through the game and exploring the environment! Really solid entry and great idea!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Vgoub5tez6pgJZl_OWVVm3vofdKlL63PGm9Cn_nD8lg/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Anonymous Tip is a 3D platformer where you play as a knife used as a murder weapon. Bring the killer to justice by using awkward & challenging physics based movement to get to the courthouse and turn yourself in with your evidence intact.
Press [TAB] to Pause. Quickly reload your Last Checkpoint while Paused, or at Game Over, by pressing [R].
Hold [WASD] keys to begin rolling, press [SPACEBAR] to Jump, press [SPACEBAR] midair to Launch yourself & Stab into wood. Move the Mouse to control the camera, and aim your Launch.
Please explain how your game fits the theme:
Instead of playing as a weapon enacting violence you play as a weapon reacting to the violence and bringing the perpetrator to justice.
Is there anything you'd like the judges to pay particular attention to?
The largest design challenge we found was balancing the lack of control with satisfying platforming gameplay. The game is inspired by “I Am Bread” but we didn’t want to stray too far into ‘Rage Game’ territory. We would really appreciate any feedback about the balance of player movement control and constructive criticism to improve it.
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