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Spin Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| ART / VISUALS | #19 | 4.324 | 4.324 |
| BOSS DESIGN | #170 | 3.176 | 3.176 |
| Overall | #222 | 3.078 | 3.078 |
| FUN | #239 | 3.000 | 3.000 |
| SOUNDS / MUSIC | #293 | 2.853 | 2.853 |
| USE OF THEME | #383 | 2.559 | 2.559 |
| CONTROLS | #394 | 2.559 | 2.559 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
Spin
Did your team make the majority of the art and music during the jam?
Yes except music
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Comments
Very original idea putting the protagonism on the dragon.
I like the art but I think the game was too hard. I didn't understand what I was doing and didn't beat the first boss
The controls are written in the game menu.
You need to block attacks with the "K" key.
Attack with "J" key
and you can also press dash "shift"
Block is necessary to avoid damage. Even using a block does not guarantee that you will win easily, but it will make you much stronger.
thanks
Write to me if you manage to win with new knowledge ^^
Your Visuals it rocks man! I really enjoy the animation and the idea too!
Thank you!
The pixel art in this game is flat out incredible!!! I absolutely love everything you drew, from the attack animations to the wheel to the treasure pile it is all superb. Playing as the dragon defending his gold from the knight was a nice twist on things. This game is hardddd. I enjoyed learning the attack patterns of the knight and figuring out the timing for the fight, but after losing to the second boss a couple times I gave up. I think it could have been balanced a little better, leaning more to the side of less difficulty for a game jam. The spinning wheel in the background is a decent touch but I think more could have been done with the theme. Overall, I think your game has 10/10 pixel art and some fun battle mechanics but could benefit from better balancing. Great job as a solo dev, keep it up!!
Thank you a lot for feedback! I will take it into account in further development :)
Really cool take on this kind of Dungeon Keeper scheme with the roulete wisely used, all fits so well, I like the visuals a lot and the mechanics work perfectly, I rate graphics, control and fun on top, but all is great, also, if you have some time, please, rate my game too, thanks!!!
I would play a fighting game versions of this game. I really liked how it felt.
Pairing up the slow and committed attacks with an instant guard cancel feels really nice. I wish the claw hitbox was more forgiving, as I felt I couldn't do anything if the boss was on top of me. Maybe a disengage option would be cool.
The art, including the animations, is super cool—great job!
I struggled a bit with the controls at first, but after a few tries, it got better. That said, I still found the game very difficult—probably too much for me... I guess I’m just not very good at it ^^!
This concept would be fun if you were fighting lots of weaker enemies since you are kind of the boss anyway =D Darn those adventurers trying to take our gold! >:[ <3
Hey! Thanks for your comment.
I think that’s a great suggestion, and in the long run, both ideas seem doable. I didn’t focus much on adding waves of small enemies because the main idea was centered around battling powerful heroes. However, it does make sense for the dragon to be attacked by hordes of minions as well. I’ll definitely give it some thought!👍