Judge feedback
Judge feedback is anonymous.
The Storm Always Comes was a game that I found deeply thought provoking, although I'm unsure if it was for the reasons intended by the developer. I found myself inhabiting the spirit of The Storm (which I've assumed is the colloquial name for my character), feeling ultimately under valued and taken advantage of by the people around me. It was only a matter of 3 or so levels where I was attacked with no real 'tell' from the npc before I started to gun down everyone in my path on a mad dash toward the end. I had decided I would gather all the resources, although that was not the given mission statement. I'm pretty sure I got the bad ending.
In terms of gameplay, the npc dialogue might be clarified, or made more pointed in order to indicate what exactly the player should do (pass, frighten, kill). I found the cursor speed to be far too sensitive for my standard mouse settings, although the game did scale very well visually.
I appreciated the hints of storyline which were given by the intro and might suggest cutscenes in between each mission to indicate the path the player is currently on. Something to the effect of goings on in the city, or a list of headlines which appeared the following day with regards to local trade, would be lovely.
Thank you very much for this submission to Pirate Software Game Jam 16.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1j2FPLbkhuXuyj9Cv8hswSVJ_Q8DlZuBtKI1-tEh7Ack/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes!
Is your game set to public on itch.io so we can see it?
Yes! https://fairfruit.itch.io/the-storm-always-comes
Summarise your game!
A narrative-driven resource management game where you, a machine built for war, must now manage the last human survivors before the storm arrives, determining their fate.
The game is straightforward with simple controls:
1. Watch the intro for context.
2. W moves you forward (like in a racing game).
3. A/D to strafe left and right.
4. Mouse to move camera and click to shoot.
5. Choose who to trust: walk away to let them pass, shoot the ground to scare them, or kill them to eliminate threats. The choice is yours.
6. Manage your resources.
7. Beware the storm.
Check the game page for full details!
Please explain how your game fits the theme:
The storm is both a disaster and metaphor, humanity is collapsing, and you are bound to oath and responsibility. You are their cradle, hammer, and most importantly, weapon.
Is there anything you'd like the judges to pay particular attention to?
Please read the game page! But also, the atmosphere, and moral choices—every action shapes the world and its people.
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