Judge feedback
Judge feedback is anonymous.
This is a very good entry!
The game runs quite smoothly, and the interactions with the other objects works quite well.
A bit of stickyness when choosing the upgrades, but apart from that it runs very well!
The sprites and music may be from bundles, but you implemented them very well, and the level creation is great!
The music choice is also very good.
The game idea itself is very smart! You have to decide when to explode, and sacrifice a life to get the objective done. The game can get very far and very hard with that simple mechanic, so go for it! You got something here!
The GDD was complete, but the timeline felt like a joke XD Try to have more goals in between, so you can pace yourself, understand the scope, and have a better idea of where the game is going and when!
But overall, very cool idea, and nice execution!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1_iS936pn0jhSJcYoDwbLmkcQR_YgG4GE-A66irXR_mM/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
BooomBite is a fast-paced top-down action roguelike where you control a living bomb, detonating strategically to take out as many enemies as possible. With an upgrade system in place, each run becomes more chaotic and rewarding. Players must manage their explosion radius, dodge enemy attacks, and navigate atmospheric, procedurally generated (procedural generation is not developed yet) levels to survive.
Please explain how your game fits the theme:
In BooomBite, the player is the weapon. The act of detonation itself is a double-edged sword—while it can clear enemies and obstacles, it comes at the cost of life and time. The countdown that follows each explosion represents the ticking clock of life, forcing players to make strategic decisions about when and how to explode. The player must embrace their destructive nature, using each detonation wisely to overcome challenges, but at the risk of losing control. The weapon they wield is themselves—every explosion brings them closer to their end, and yet it is essential for survival. The theme of "You Are The Weapon" is about balancing power and consequence, where the player’s ability to destroy is also their greatest vulnerability.
Leave a comment
Log in with itch.io to leave a comment.