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A jam submission

NekoSpinView game page

Match the slots for massive magic power in this boss rush adventure!
Submitted by Aka1chi — 4 hours, 56 minutes before the deadline
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NekoSpin's itch.io page

Results

CriteriaRankScore*Raw Score
ART / VISUALS#963.8503.850
BOSS DESIGN#1383.2503.250
SOUNDS / MUSIC#1923.0753.075
Overall#2203.0833.083
CONTROLS#3052.7752.775
FUN#3092.8002.800
USE OF THEME#3162.7502.750

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's Take on the Theme
NekoSpin incorporates the "Spin" theme through its unique combat system. The magical girl uses a slot machine embedded in her wand to cast skills. Each spin randomly determines the skill and its power

Did your team make the majority of the art and music during the jam?
Yes

If not, please link to any asset packs or resources used here.
https://www.bilibili.com/video/BV1uFcwe1EDV/?vd_source=0b5838f37146770263317a548a1436c7&spm_id_from=333.788.videopod.sections&p=64

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Comments

Viewing comments 34 to 21 of 34 · Next page · Last page
Submitted

Beautiful game with an amazing art style and really creative mechanics! It’s a bit unintuitive at first, but really fun once you get the hang of it.

Submitted (1 edit)

I like a lot the visuals you have in the game, character design and cats design is awesome and fun, I like the game mechanics, make the game feel very natural, I find the bosses hard but still is cool as is, Im not the best player haha, I rate graphics, control, fun and music the most, but all is great really, also, if you have some time, please, rate my game too, thanks!!!!


PS I would advice to make web version as its easier to play for many people

Submitted

HATEFUL CATS

game is good

Submitted

A beautiful game, but difficult for the wrong reason. The theme was used in a very simple way, but the mechanics of having to interact with everything to work are amazing. The bosses themselves are beautiful, but they are not difficult. The hard part is to depend on RNG to get some usable item (My first run was about 5 minutes picking up only garbage). And having to manage a bullet hell (Second boss) and still having to depend on luck, makes it frustrating and annoying after dying about 5 times. The game is beautiful, works well and with some balancing it can be a complete game. Great work!

Thank you for playing! Your feedback is so valuable ❤️!

Submitted

the art is adorable but it was a bit confusing at first. i didnt even realise there was a ui at the right for like 3 minutes

Thank you for playing <3

Submitted

Really cool Idea and concept. Maybe it's just me, but I found it kinda un-intuitive to have the eye on the inventory more than on the character. I think if there is an option to make the item handling easier without distracting the player too much from the movement, this game has crazy potential. I really like the art style as well! 

Thank you for playing! We truly appreciate your feedback helping us identify areas where our game can improve ❤️!

Submitted

"9/10 - needs even more cats"

I really love the idea and concept, managing the inventory while fighting. Although maybe it could be made smoother in some way, maybe a hotkey for spinning.

Also really like the Art!

Thank you for your feedback!

Submitted

You received lots of constructive criticism on the mechanics already, therefore I will refrain from repeating any of it, simplification and tutorialization will do the game very well. Otherwise, as an artist, I adore the limited color palette you went for and how the player contrasts the enemies so clearly! Great animations and the UI has lots of potential. I can see it as a turn-based game tbh! Maybe not enough spinning for this jam. The UI seemed to be bugging or falsely positioned at times, just as a heads up. Great job!

We truly appreciate your playing and feedback, which has allowed us to gain valuable experience in game development.

Submitted(+1)

One downside is that you can't use items with a double-click—dragging them around is distracting.

Developer

Thank you for your feedback!

Submitted(+1)

pretty fun lots of clicking i can see it being a like instant turnoff for a lot of people.

if the inventory management was faster like just clicking the things to put them in place/activate etc and a hotkey for spinning the items might be more appealing to more people (i suppose you could also make more advanced mechanics if the inventory tetris is faster). 

took a couple of tries to get the hang of it, but it was good when it clicked. only got lives on my first attempt maybe i forgot to pick up the first items i guess.

Developer

Thank you for the detailed feedback! We’ll work on simplifying the controls to help players get more comfortable with the core gameplay. We'll definitely consider this for future updates!

Submitted(+1)

Idea good visuals nice but it would be better to implement the switch item mechanics easier. That's hard to get to know how to use it at the beginning and it took some time to figure that out. 

Developer

Thank you for playing! There’s a tutorial in the game that walks you through all the controls, but we understand it might take some time to get used to ;)

Submitted(+1)

The game is cute, we love cat girls in this household, it is a bit tough at first with trying to manage switching items, and managing health by dragging the items, Some more keys for this could help since the dragging doesn't really add much to the gameplay, maybe you could keep it to spin up the slot machine, but for the items it takes our vision away from the boss making it  a bit of a hassle. Overall, I do like the vibe and aesthetic of the game its quite cute and adorable and its all coherent with itself.

Developer

Thank you for your feedback!

Submitted(+1)

I played the game and I couldn't beat the first boss, I was too focused on managing on the right and doing things on the left that I found myself confused, mostly because I need to do a lot of dragging and placing stuff. better way is to simplify things, like the spin, I guess there are more combinations, but what's the point of seeing them if I can't use them, especially when I need to also drag other stuff while trying to get away from the boss.

the art is good, though the gameplay needs a lot more improvements.

Developer

Thank you for your feedback! The controls were an experimental design—we wanted players to make strategic choices between dodging attacks and managing their inventory based on the situation. Managing the inventory when the boss is using an easier-to-dodge skill can make the experience better. We appreciate your thoughts and will keep them in mind for future improvements!

Submitted(+1)

honestly i couldnt beat first boss even after 15mins of trying. Doing 2 things at the same time feel a bit odd, manage inventory and dodge boss attacks its fun but on the same time i want to have some more controll over fight without needing to look away to drag item on spot.. Art,Sfx are very good controls and fight need some polish overall its cool game but way too hard

Developer

Thank you for your feedback! This was an experimental design choice—we wanted players to strategize when to focus on the battlefield (during harder-to-dodge attacks) and when to manage their inventory (during easier moments). We've also heard that the difficulty is quite high, so we're considering adding a difficulty selection in future updates. We appreciate your thoughts!

Viewing comments 34 to 21 of 34 · Next page · Last page