Your game has been disqualified for having no content in your game design document
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detroit become weapon's itch.io pageJudge feedback
Judge feedback is anonymous and shown in a random order.
- Thanks for your entry into the game jam! Great job on the smooth controls and platforming. I liked that pressing down would drop me to lower platforms. Shooting and aim was responsive and hitting enemies felt good (hitbox was good) I don't see much detail or effort in the GDD and it makes it hard to know the theme intent and concept. Liked the consideration for flying to the moon upward :) the Ui is functional and informative good job keeping it clean. Like the game and look forward future developments.
- Thanks for your entry into the game jam! Great job on the smooth controls and platforming. I liked that pressing down would drop me to lower platforms. Shooting and aim was responsive and hitting enemies felt good (hitbox was good) I don't see much detail or effort in the GDD and it makes it hard to know the theme intent and concept. Liked the consideration for flying to the moon upward :) the Ui is functional and informative good job keeping it clean. Like the game and look forward future developments.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/183jqr8wBSMNt7bNf8skIrQnra10kufoc5bahuMRVIR8/edit?tab=t.0#heading=h.7puko415c4co
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A sidescrolling shooter with randomly generated levels where you play as a a corporate AI in a weaponized chassis shooting at enemies for points. You are a weapon, you live for corporate points.
Please explain how your game fits the theme:
You play as an AI that is constantly being redownloaded into new bodies to fight more things in an endless cycle of warfare that has gone on for an unknown amount of time.
I've never made a game before and I'm a solo dev but I hope you like what I've made anyway, I had a tonne of fun making it and learned a lot.
Is there anything you'd like the judges to pay particular attention to?
There is a secret ending that's fairly easy to find. It was going to be harder to get but I ran out of time to implement the mini boss.



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