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shooter direct's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| USE OF THEME | #696 | 1.650 | 2.333 |
| SOUNDS / MUSIC | #697 | 1.650 | 2.333 |
| CONTROLS | #698 | 1.768 | 2.500 |
| FUN | #718 | 1.650 | 2.333 |
| Overall | #772 | 1.591 | 2.250 |
| BOSS DESIGN | #787 | 1.414 | 2.000 |
| ART / VISUALS | #824 | 1.414 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
you shoot and spin around
Did your team make the majority of the art and music during the jam?
i don't have team
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Comments
it is open source because i don't like closed sourced but i like exe's because no compiling needed and idk c or c# or c++ basically everything but python (and batch script)
so this game is made in a scratch clone called penguin mod to get higher score save your shots don't do stray shots kill enemy's so you get higher score
You submit this 24 days before the deadline?! Amazing how you complete the game so fast.
Please rate my game.
i made it quickly because it was simple to do
I like the kind of monster arena and spinning characters take, I find it a cool idea, I hope you can have some more time for this project in the future, it looks cool to me, I rate mechanics over graphics but I like what you did, if you can please check my game too, thanks!
i could not think of art to do i didn't have a team to help either
Hey there!
I found your project on the Submissions in Need of Ratings page and gave it a rating.
If I kindly ask, would you check & rate mine as well?
Thank you, and I wish you all the best! :)
thanks what did you think
Obviously, there’s still room for development (including the art), but the characters are good, and the core gameplay mechanics too.
i did not know what to make for the art
No worries :)
Don't have a lot to say about the game itself other than the fact that my score was about -700, so I call that a success :) I'm curious to know what you did to make this - were you learning the Vulkan graphics API?
did you find the tri-shot mode
you can look at the code