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Introduce yourself! Sticky

A topic by tesselode created Nov 30, 2015 Views: 275,113 Replies: 3,260
Viewing posts 1,541 to 1,560 of 1,895 · Next page · Previous page · First page · Last page

Hello fellas! Would love to have some nerdy talks here...

hi

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Market

Hi  my name is Frans and I am an aspiring game developer. I know pixel art and have been working on a game werfast.

This game; minigame i want to create will be a tactical coop defense horror game. with 4-6 players local play which takes place with some kind of zombie/mutant enemies to infest the whole city.

Gameplay:

1-6 players coop defend against horde/wave attacks. each player play as s soldier to arm themselves with different small arms.: assault rifle,pistol,grenade launcher,grenade etc.

   In the fight they will also customize themself with different gear like plate carrier to reduce damage.

The team structure

1 Art director and level design

6-10 pixel artist

1 marker

1 programmer.

time frame: 2-3month (can be prolonged)

   It will be marketed on steam and each of the team will receive the same amount of share for the profit!


here is my game plan for this project.

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Cant wait to see the final product! Looking at your screenshot, a constructive remark I can give you is to make the top surface a lighter color than the wall. Also make it more uniform so that your character sprites will come out more. Keep going! Dreams birth great projects.

your also welcome to particiapate in this project still collecting team members.

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My self introduction is long overdue after being a member of this platform since 2020! 🙇‍♀️

To put it simply: I’m a singer & artist. I create custom VRoid models, song covers, graphics, etc.

Ya girl has been gaming ever since I was a kid growing up on the internet, though PC is my primary medium for multiple reasons.

Nowadays, I also spend a LOT of time running multiple online communities alongside my indie VTuber activities.

Fun fact: I’m specifically trying to release more of my newer P2U products around here & Ko-Fi this year.

dude why :)

Hey It's Artur or one of the founder of CraftCoreGames, 10+ years in game design, and currently we are developing our first own Roguelike Merge Tower Defence game. Feel free to checkout it, and share your feedback on it :) 

My name is Nate Wallace and I am a composer, producer, and instrumentalist with a specialty in video game music. Online I'm also called Alpha Wolf Music, Chef Alpha, and even Music Man by some.

My goal is to be able to create music as a full time career. I have a strong interest in writing music for video games and I've written for a few already. My most significant experience came from Roblox working on a game called Pokemon Brick Bronze. I got this gig the summer before I started college and I had a lot to learn at this point. I'm very happy with how far I've come as a composer and I'm eager to find more work in a wide variety of genres.

I have many interest outside of music such as video games (duh right?), American football, cooking, and reading. I'm quite the extrovert IRL, but I've struggled to bring that same energy online. That's why I've recently made stronger efforts to connect with people on Discord, Bluesky, and now here on Itch. I'm particularly interested in connecting with other indie devs for 2 reasons. The first one is that it'll likely lead me to more composition work. But the second one is that I truly want to be able to support these smaller developers and spread the word on their games.

I do music production streams on Twitch every week, and I've expressed the desire to expand my stream topics. One thing I'm VERY interested in doing is gaming, but specifically Indie games. I won't go too deep into that at the risk of making this intro way longer than it needs to be. With that said, I think I'll leave it here. It excites me that there seems to be a strong community here on Itch, seeing as this thread is 9+ years old and people are still posting on it. Hopefully I get to work with many of the devs here, or at the very least play your games.

I appreciate anyone who took the time to read this and I wish nothing but the best for every creator!

Hey Im Sahbi Khilfaoui i ve been in game dev industry for more than two years and now i ve decided to make it my main income source .

Hi Everyone, here's my little story.

For nearly 20 years, I worked as a software programmer, building systems, solving problems, and honing my craft. I'm a gamer just like all of you. I am also a self-taught graphic artist. For so long, I have enjoyed games from behind the gamepad. But deep down, I always carried a dream  to create video games. Life, however, has a way of pulling us in different directions, and that passion sat quietly on the backburner.

Everything changed last September when I lost my job due to health issues. Shortly after, I received a diagnosis that turned my world upside down: lymphocytic leukemia, a type of cancer. Battling cancer and facing an uncertain future was daunting, but it also gave me time to reflect on what truly mattered to me. I decided to embark on this journey to be a gamedev. If not now, when?

In december, while undergoing treatments, I found a spark of hope in an unexpected place: the AI revolution. Advances in technology were making game development tools, assets, and resources—such as art and music—more accessible than ever. Making games alone once seemed an insurmountable task, it now felt within reach. I know that AI is not popular in some gamedev communities. But as small gamedevs, it gives us an edge against big AAA studios. So I advocate the open use of AI: if you use it, tell the public how you used it and let them decide if they want your game or not.

Rotem, my first game, was born. It is a relatively simple tile puzzle game for Casual gamer and puzzle enthusiasts. It has 3 types of puzzles with different different difficulty settings. It's development phase is done. I am making an official launch on Steam, Epic Games Store and Itch.io on march 1st. I am pretty excited about it. I have slowly started my next project, a deckbuilder RPG based on tarot cards. This will be much more for the hardcore gamer. 

I hope to continue growing as a game developer. I’m fighting cancer, but I’m also fighting for my dream, and with the support of the gaming community, I hope this is only the beginning of something great.


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Hi! My name is Yahya Said, I'm a web developer but passionate game developer, I'm currently exploring Godot to create some cool games.

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hello, good luck on learning Godot!

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Thanks, wish you a big selling boom.

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I'm "Binary Sheep", a solo indie developer, and I’m currently working on Dish & Deal, a unique deckbuilding game that combines food service with exciting risk-and-reward mechanics. Knowing how much you all love indie games, I thought you might enjoy checking it out! 

After years of dreaming about creating games, I've finally taken the plunge into the world of novel visuals for adults.

As an artist who loves to explore the depths of human emotions and relationships through my illustrations, I couldn't be more excited to bring this passion to life in a new medium. 🌟✨

My journey into game development may be just beginning, but I'm committed to creating engaging stories that will captivate your imagination and leave you wanting more. 

I look forward to sharing my progress with you and hearing your thoughts along the way. Here's to many more adventures together! 💖

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Hi i am Indiegates. I am a self taught artist and work normally aasa graphics dude but i discovered my passion for programming  and indiegames or better making Games as a kid. now i am old and have the needed skills :D so i am Happy to be here and Show my first projects 

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Hello fellow artist. Best of luck to you!

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Hi. I like bunnies

Hi!

Hello friends!

Im Raymond Holt (Not the guy from Brooklyn 99... common spelling :-) ) Im a computer animation graduate and constantly working on my portfolio! Arent we all??? 

About me:

Im a dad! Yep.. thats right!! I have 2 youngsters and a Mrs that LOVE to go to the movie, watch cartoons and play video games with me! (Life is good.. yo.. ) This, if you can believe it, inspires me to create stuff! I recently graduated with my computer animation degree in July of 2024 and am eager to get to work on projects for you. Right now, I am hard at work on my hard surface modeling portfolio. While I am pretty well-rounded (auto desk maya, nuke, substance painter, unreal engine, photoshop), this is my current focus. 

Other fun facts: Im a military veteran (United States Airforce) and lived in Japan for a few years and absolutely fell in love with the island of Okinawa!

I'd love to join your team to help make some cool stuff! 

Follow my humble journey: ArtStation - Raymond Holt

Hi! I'm Brigadeiro, I'm a beginner dev makes games in Construct. I could consider myself creative, since I generally try to make my games as creative as possible, I always grab a cliché concept and turn it upside-down into something completely new.

You can probably recognize my games from a mile away, they all have a similar MS Paint-ish hand-drawn artstyle with colored outlines. I make games of the most varied types, one day, I'm making a cloud-watching Where's Waldo game, the other, I'm making a quiz game with multiple endings and dialogue.

I really enjoy participating in game jams, it's barely been two months and I've been to four different jams, all these jam games are sort of my higher-effort games, since they will be ones people will see the most, but also because their unique concepts make me wanna make them be INCREDIBLE! I mostly do everything on my games, art, music, concepts, gameplay. Sometimes, a friend helps me in coding, but it's not always.


Recently, I've been working on a life simulator sandbox called Bols, where you have a bunch of silly little guys that eat, drink, mate, sleep, sneeze, hunt, hide, fly, and die. Here's the link if y'all wanna play: https://nightfoxy25-animations.itch.io/bols

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Hello everyone! I'm a sophomore game developer who has poured my heart into creating a first-person 3D adventure game with psychological horror elements using Unreal Engine. This project is a labor of love that blends exploration, puzzle-solving, and immersive storytelling into one unique experience. Attached below are some screenshots from the game - I would be truly grateful if you could take a moment to check them out and support an aspiring creator's journey. Every bit of encouragement helps fuel my passion for game development!MY GMAE called "To find her" in steam

Hello! Good luck on your horror game!

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Hi! Motion Cache is a small aspiring team. We are focusing on all things related to motion(animation). We want Motion Cache to be our outlet for all things related to animation. We create animated assets for social media, animated emotes,  bizarre animated shorts, and now we are working on learning to make video games. Currently we create animated emotes for twitch and discord on Etsy. We also have released an animated short called The Toe. But we'd really love to dive deep into game dev. This medium is amazing for storytelling and that is our true passion.

My day job is motion design in the advertising world. Our other team member is a graphic designer in advertising as well. But we are trying to break free from that world and get back to our roots and remember why we pursued animation and design in the first place. For us, that reason is to share stories that might resonate with others.

I am the animator, and aspiring developer. We've been documenting our journey learning game development and exploring this amazing medium. We have a heavy interest in narrative-driven games that balance story with great gameplay. If you are interested in our journey you can find our social media links on our page or find us @MotionCache on YTInstagram, and X.


The video above focuses on where I started and how I ended up trying to learn game development.  It touches on some personal moments in my life to help you to get to know me. For future videos it will be less serious and more fun. We'd love to hear what you think and if you have any advice. New video will be out next month.

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