game oozes style but some bugs took away from the experience such as teleporting to spawn everytime i touched a wall or object for some reason
Play Hatgame
HATGAME [FIRST BOSSES EDITION]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| SOUNDS / MUSIC | #237 | 2.971 | 2.971 |
| ART / VISUALS | #342 | 3.029 | 3.029 |
| Overall | #445 | 2.475 | 2.475 |
| USE OF THEME | #477 | 2.324 | 2.324 |
| FUN | #480 | 2.324 | 2.324 |
| BOSS DESIGN | #530 | 2.118 | 2.118 |
| CONTROLS | #592 | 2.088 | 2.088 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
Spin / Spin Object to kill boss (+ Petscop Theme)
Did your team make the majority of the art and music during the jam?
Yes, the game was completely created by us (mostly by me).
Comments
I really like the visuals, indeed as you intended this reminds me of PS2 era, really pinned it, well done!! the mechanics are cool and fun, the overal game feels right, I want to play this game further, I hope you could continue this game after the jam is over, really cool idea overal, I rate graphics, control, fun and mechanics the most, all is cool, also, if you have some time, please, rate my game too, thanks!!!
The music is a banger, and the visuals are really silly and amazing! movement just feels lackluster as well as combat. Other than that it's still enjoyable!
(PS: If you're willing to I'd love it if you can rate and leave some feedback on my game! This is my first ever jam and I'd love to see where I can improve for the future!)
It's a pretty silly game, I like the art it's cute and the music is a banger, I like it but it's very hard to understand. I didn't get that the only way to deal damage was with the cannon and that it automatically shoots and you just have to aim it, which is a neat concept. I'd like if you could make it spin in the other direction because if you overshoot it's game over most of the time. There is little to no feedback if you hit the boss, maybe make the boss sprite flash white or having an SFX play when he is hit, that'd also help with knowing if I hit the boss when they are at the right or the left because aiming in those directions is very hard because of the perspective, it's also very hard to spot projectiles that come from those directions because they look flat at certain angles, maybe make it so that the sprites always face the camera no matter what.
interesting concept with a unique mechanic. I wish there was some feedback on if I hit the guy!









Leave a comment
Log in with itch.io to leave a comment.