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Wanted: Alive's itch.io pageJudge feedback
Judge feedback is anonymous.
- Good job for taking your first step into game dev! This looks like a really good prototype to show off, but one thing I would definitely improve is the handling when airborne. When the player changes direction while airborne there is an immediate velocity change in the direction pressed instead of a gradual deceleration/acceleration in the chosen direction. This makes subtle adjustments difficult and frustrating to the player (for an example of what I am talking about: open up Metroid dread, hold right and jump, and then hold left while midair. Samus doesn’t jerk toward the left, she slows down first and then slowly speeds up horizontally to the left.) Moving on to the Game Design Document, I have a few suggestions of things to add. The first is a Tools section, which shows the software, languages, programs, etc. that are being used in the game so it’s clear what the parameters are that you are working in. The second is bullet points or a table for your features section (other people call it the primary and secondary mechanics tables) so that it is clear what is in your game. Finally, I would rework your Development Timeline with two columns (finish by date and job category like coding or art assets etc.) so that it is clearer what set of skills is needed and when it needs to be done by in its own column. Other than that I think this was really good and fun to play, all in all, great work!!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/13na2ngxnoM3fgUjQm1d8AER97vjGYIx6n5oBdWo6XMU/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
The game is a "slightly" difficult horror platformer. It is set in the year 2084 when biometrics are used in securing missiles.
Please explain how your game fits the theme:
The player character has the biometrics needed in order to access missiles, so in that respect, they are a weapon. In the game, they are kidnapped by evildoers to extract DNA, so they try to escape.
Is there anything you'd like the judges to pay particular attention to?
This is my first game! I'm 13 and decided to participate after watching a youtube short about the game jam when it had 6 days left.
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Comments
This is a really nice looking game. The movement felt smooth and controllable. I particularly like the design of the gecko monster. It added a cool creepy vibe to the industrial aesthetic. I'm not a precision platformer player so for me to really enjoy the game itself I would have needed some checkpoints or something. After the sixth or seventh time restarting the level from the beginning, I gave up.
I'm glad you liked it! I might add a mode with checkpoints sometime if I ever return to it.