Nice game! The character was fun to play as and the animations were good too. I even liked the audio. Some things I would recommend though are:
- Coyote time (this is commonly used in platformers to give some sort of leniency to players to make the game feel better)
- Make the height where you have to down roll higher. I enjoy the roll as a mechanic, but you currently have to roll in some areas where it feels like the player shouldn't need to.
- Separate foreground and background. Someone else also mentioned this, but in the last part of the main level where you have to go inside a building, it looks like at first you need to jump over it. I was fully expecting to have to wall jump to get back up when I missed, before realizing that it was the intended path.
- While the animations are good, the pixels seem to jitter when you are running. Also, when you are rolling with low speed, the animation just switches between standing and a roll frame which looks funny.
- Keybind for restarting. Currently, you have to click restart on the death screen with a mouse. Since the game doesn't use a mouse to play, it would be more ideal for the player to hit a key such as 'r' to just quickly restart the game without having to use their mouse.
I know that might be a lot, but I did enjoy playing your game. I think some quality of life changes would improve it a lot. Celeste is a great game to learn about what makes a platformer feel good, so I would recommend checking it out. Good job on your submission!
Play game
Core Runner's itch.io pageJudge feedback
Judge feedback is anonymous.
- I really liked that art and sound. It really fit the dystopian theme and gave it a feeling of pressure the game wanted the player to feel. After reading the story a bit from both the description and GDD I had fully expected to feel more connected to the character. I also expected more then 1 level because you asked me to pay attention to the tutorial and go to the end of each level. I was kind of sad when I found out that it was just the Tutorial and the 1 level for the game. I didn't get the feeling of the main character being the weapon outside of surviving big jumps and jumping from ledges. Even though it had left me wanting more I did feel that this game has the potential to be more then it is in it's current state. Suggestions: - Add 1 or 2 more levels before getting to the secret weapon. - Add some kind of enhancement for Kaiya to show off their enhanced arm. - Some enemies or danger outside of forgetting to roll when doing a big jump.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1OYQxXWeZri-1i30P8sFRqK52-kGrXl557dmuuaMm8qw/edit?usp=drive_link
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
It's a 2D runner game, you controlling Kaiya.
You can Jump, Wall jump, Ledge grab and roll.
Controls: Arroy keys, spacebar.
Main focus went to learning Godot, Animation and story.
Please explain how your game fits the theme:
In Core Runner, the protagonist Kaiya is the key to salvation. Infused with forbidden technology from childhood and getting a robotic arm, her very existence is a living weapon. As the only person capable of operating the rebellion's ultimate device, Kaiya must make the ultimate sacrifice to destroy the company's oppressive empire. The player's journey about embracing the realization that Kaiya herself is the weapon that will bring justice and freedom, no matter the cost.
“The only way to truly destroy your enemy is to become what they fear most.”
Is there anything you'd like the judges to pay particular attention to?
Please play the tutorial first
And go to the very end of each level





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