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A jam submission

Loop TowerView game page

Incremental Game about a Tower Defending a Village
Submitted by jnttzck — 4 days, 21 hours before the deadline
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Loop Tower's itch.io page

Judge feedback

Judge feedback is anonymous.

  • GDD: Document seems too short. Perhaps add section of art to give it more context of the game design and maybe some ingame images of the game for describe game mechanics would improved the description of the game loop. I would suggest to add an development timeline to showcase the game's state. Game: I think the game's aim target function should be directional than enemy-clicking. So like I can hold the mouse down in one direction and the arrows can just fired that direction endless than click on enemies. That would resulted a better game experience. Perhaps also have upgrade for more towers. I think the game would benefits a lot from having a skilltree for the basic upgrades and then having the shop for the rare resources / upgrades. Also I think it would be nice if I had some soldiers for protecting farmers against ghosts when I am taking care of the spiders. Bugs: * when all people died, the ghosts just stand still. * ghost health is higher than spiders

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1-HM_0uczV93vfuRCKslE-Ud3QjJ3Em8Xlu-ZvVLAknk/edit?tab=t.0#heading=h.nlbkdmjn061a

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
You are a sentient Tower that defends its village against waves of enemies while collecting resources to buy upgrades.

Click on Deploy and your Villagers will start collecting resources
Defend them! Click on Ghosts and you will start to shoot arrows at them.
Retreat and spend gathered resources on Upgrades
Repeat

Please explain how your game fits the theme:
In strategy games, a common mechanic involves placing towers to defend a village. These towers usually fire automatically at incoming enemies while the player manages the rest of the village. Loop Tower flips this script: the player directly controls the tower, while resource collection happens automatically through villagers.

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

A simple and great game. the gameplay loop works perfectly but speeding up villagers and making them break the frame barrier breaks the game too easily and provides little incentive to use the tower and upgrade the shop past level 2. I was able to get around 30,000 per round without using the tower.

Submitted(+1)

Short, simple, yet so addicting. i would definetly play for much longer if there was more content to it, but it feels well polished with the abilities it currently has in store. It kind of reminds me of Age of Empires lol. Can't wait to see what else this game will have in store for future updates. 

Submitted

Very fun game! It was easy to learn and pick up, and the gameplay loop was really enjoyable! I also really liked the easy to read simple graphics that gave this game a unique look. I’d love to see more challenge and complexity added to this in the future, and to just expand on what you already have

Submitted

Played through your game on stream, if you wanted to watch the playthrough heres the vod timestamped to your game (if it doesn't work your game starts at 2:53:05)


Submitted

Clean presentation, simple but in a good way. Time just flew and I spent more time playing then I care to admit. I think the basic combat loop could be more interesting, right now threat assesment is about as far as it gets, some more anemy veriety would've been nice.

This was simple, easy fun!

Submitted

Great game, wish there was more of a balancing thing upgrade wise, where you are forced to decide between power and economy scaling but i enjoyed the experience as it is

Visually it is simple, again quite pleasing really.

One can only hope there will be more one day

Viewing comments 26 to 21 of 26 · Next page · Last page