This is fantastic! Great work!
Play game
Ball-O-Arma's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD Clear GDD, lovely to see that you put your own personal experiences as inspiration. I would like to see your thoughts about the art and sound design, as well as a timeline of development. Gameplay Solid mechanics—I like how they interact with the world. And the variations were clever. Using the enemy as a boost to get to the objective and reminding the player that they can use the weapon to touch the goal was nicely done. Art Very enjoyable art style and color palettes. There's something about the ball and the balloons that gives an out-of-this-world vibe, like they don't belong in a good way. Gave me a reason to hunt the void balloons. Sound design Gentle BGM with a nice loop. The SFX was on point; I especially enjoyed the hit and movement SFXs. . Last thoughts Naaaa nananananana Ball-O-Arma Damacy. Solid inspiration, but with a more chill-out execution. It was a lot of fun. At the end, I just wanted to get beeeeg. Good job.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1cwS2GRIiM4x7SyRhrxuSTpof8xskE5Hh_XP9dbnq9sA/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A 3D puzzle platformer with physics based controls.
The player controls a sticky ball and can attach weapons (and other objects) to it in order to solve physics and movement centered puzzles.
The weapons become part of the body, the player becomes the weapon.
Use either a mouse or an controller:
WASD to move, mouse to look around
Shift to speed up
Space to jump
Left Mouse Button (hold) to aim and (release) to shoot
Left Stick to move, Right Stick to look around
LT to speed up
A (South-button) to jump
RT to (hold) aim and (release) to shoot
Please explain how your game fits the theme:
The weapons become part of the body, the player becomes the weapon.






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