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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8.2 Bug Reports Locked

A topic by mrdrnose created Jan 20, 2025 Views: 130,752 Replies: 823
This topic was locked by mrdrnose Mar 31, 2026
Viewing posts 61 to 80 of 460 · Next page · Previous page · First page · Last page

I know the radio is obsolete, but if you put it in a scrap box or an item with a name on it (open container), the radio will just attach to it like chewing gum, and then if you pick up the radio and throw it away, it will just livitirate where you threw it, unable to pick it up or take it to inventory, but the radio itself will work.

(+1)

You have to scoop the radio with the scrap box. when you put an item in an open container they "fuse" together and it can be glitchy if you pick the item up out of the box. One way to prevent this is to pour the scrap box out instead of picking things up out of it.

(+1)

when doing hash codes, kerfur omega seems to consistently get stuck in a random part of the river when trying to get to Xray, attempting to correct him by moving him manually causes him to reset his entire route, making an endless loop of him getting stuck

Same happens with regular Kerfur, it seems like it uses snow mode pathfinding and thinks that rivers are frozen. When using either Kerfurs, enable winter mode (very bottom of Keybinds menu)

Sitting on something (chair, sofa) then pressing the wake up button (Esc) would not wake you up until you stop sitting (in my case standing up chairs/ATV is binded to Q, so if I'm sit-sleeping I need to press Q then Esc to wake up)

Separately, player model just stands there when you're sleeping (1), disappears if you sit (2). No idea what (3) is, but that's how Kel looked like after sit-sleeping (crouching? shrunken?)

This playermodel system is a placeholder until we get a better one with actual animations, so expect issues that won't get fixed until then.

Can't tell if it's a rendering bug and fence got visually unrendered, or if it's an actual bug - there is invisible collision by these coordinates with a size of a fence. There was also another one somewhere nearby on same/neighboring road but closer to Mike.

(+1)

This seems to be a problem when object view distance is set too low, certain fences stop rendering when the player gets close to them, despite being visible normally from a short distance.

In my case it certainly was not too short distance - I bumped into the air (supposed fences) while driving the ATV down a hill.

(1 edit)

Due to his chaotic movements, Kerfur may get stuck in very weird places like this (he was fixing servers, I think this dish was Sierra). I believe this can't happen with -O since his movements seem more smooth and fluid.

(2 edits) (+1)

Kerfur (at least Omega versions) sometimes navigates into water and then fails to navigate out

Pressing pfp in email sends a corrupt message

(sometimes) Fov seems to be set to default when entering atv

Scrolling doesnt work in terminal

and im not sure if im doing something wrong but some mp4 files fail to play

I have the same on the terminal scrolling.

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kerfur and most ai that cant hover or are massive enough seem to have the path finding a bit ruined when crossing the river sometimes they get across sometimes they don't and they get stuck in the river 

i think its the whole winter thing (not saying the winter thing is a bad idea) but its just the navigation for the ai 

Светлячки также застревает на дне реки и не могут выбраться, мне приходиться сохранить игру и перезагрузиться и они исчезают, раньше не кто не мог в реке застрять. 

Sometimes when you send signals and hashes the box model changes to the old one. And when I listen to the signals, the animations of sounds and pictures of the signal can freeze halfway.

When unzipping the game with 7z, there's a message in the little log thing that says "Data error : pa0082_0012\WindowsNoEditor\VotV\Content\Paks\VotV-WindowsNoEditor.pak". Upon trying to start the game, the error message "Failed to open descriptor file ../../../VotV/VotV.uproject" appears. I have tried redownloading the 7z file, to no avail.

Are you extracting the whole game folder? You can't extract just the .exe

I am trying to get the TV to work and the video files are showing up in the menu but nothing happens when I press play.

Is it plugged in?

I didn't notice the power cable lmao. Sorry

(1 edit)

Okay. I literally lost Kerfur. I usually find him quickly. I didn't turn it off, we crossed paths at the base, I went to get hash codes, and he went to fix the servers. The day before, he threw up. So I come back and I see this, like it's turned off:

Yeah, I already looked for him on radar, he's nowhere to be found, just the quad bike. I've searched inside the base, outside, in the river, although I use winter mode for kerfur so it doesn't get stuck. He's literally disappeared. I think something went wrong with the missing kerfur event, I think? Could that have happened? Can add a respawn function for kerfur in future versions if he does get stuck under the map?

translated with DeepL

На радаре нет точки где он находится? Остаётся только искать его везде, 2 способ наверно не сработает переделать сохранение в креатив создать нового керфура вернуться назад к выживанию, 3 способ забыть, купить новый керфур с 500 очков. 

(3 edits)

Большое спасибо за комментарий и попытку помочь. Прошу прощения за то, что не ответила сразу и только сейчас выражаю свою благодарность. Всё вышло довольно забавно, но странно — керфур вернулся сам [блудный сын вернулся], примерно через 15 игровых дней [прямо после того как омега уже был сделан -_-] при этом ивентов не было, я проверяла это периодически на консоли через debug events, поэтому я просто купила ещё одного помощника. Честно говоря, всё ещё не понимаю, что это было. Но ещё раз благодарю за попытку помочь!

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First time playing here and havent put the game down in like a week (its amazing thank you), but I notice that the AI likes to get stuck in the bottom of the river? Ive had Slapper events never clear, deer that never reach the base, and of course our beloved baby Kerfur all just get stuck in the river and cant get out. I have had to use the debug scrape command a lot to just be able to sleep since whenever an event creature gets stuck in the river i just fall over forever from exhaustion until i clear events. Its extra frustrating when the slappers never reach the base since to my knowledge they dont appear on the radar so I cant even run into them to finish the event. Some help would be appreciated. My assumption might be that the nav mesh is wonky because it seems that all creatures that path to the base or from the base have a 50/50 chance of wandering into the river. 

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The snow mode ice pathfinding seems to have broken the normal pathfinding around the river, you can just turn it on (set a key for it in binds) and the issues should go away.

(4 edits)

This was filled out on the form, but I decided to post my bug here just in case someone has a fix for me.

I'm unable to hold onto anything. When I drag an object, it falls out of my hand almost immediately and I can't use the signal downloader since I can't "hold" the knobs.

UPDATE: Okay, so an immediate update but apparently I still can drag objects. I still drop them sometimes but it's now labeled as "finicky" instead of "impossible". Still can't use the knobs, however.

UPDATE 2: Completely restarting the game fixed it. I'll still keep this up just in case it comes back and I upload a video of it in action.

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nails seem to completely detach, become frozen still or become wildly out of place when reloading the save, anything that i've used nails on have either become permanently frozen in place or flung out of the map due to random physics gore
this is quite annoying since one of the primary things i use in decoration are nails, and it keeps turning my base into a mess every time i reload

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Fix Omega Kerfur. He gets stuck in the water all the time when he's get reports.

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Turn on snow mode when you send Kerfur out, both base and Omega. Fixing the navmesh for the ice seems to have broken the normal pathfinding a little bit. You can find it in options under keybinds, unbound by default.

(2 edits)

Changing any settings of the game makes the shadows explode leaving only white on everything. Can only fix by pressing default and applying, any subsequential change makes the glitch happen again.

The standard Kerfur's pathfinding seems to be completely broken for me. 
Every time I send him to repair servers he immediately runs into the nearest river and spins around in place forever until I manually go there and turn him off or he runs out of battery.

Had a music play that wouldn't stop

After searching for more info I realized it was because of the event with the evil robot thingy, apparently it was stuck under the map so the event wouldn't ever stop but I couldn't get to it either. Couldn't find a solution so had to abandon my save cause the constant music is hell x)

Also had lots of issues with the robot going underwater and getting stuck there, it probably needs a different pathfinding protocol when it's underwater cause it happened really consistently making it pretty useless.

There should be a debug command to remove murderfur, type "debug help" in a console.

Thanks that worked!

Show post...

glad it worked for you

После размещения коробки и вызова дрона текстура коробки заменилась на старую

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