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The Weapon Smith's itch.io pageJudge feedback
Judge feedback is anonymous.
- The game was artistically nice but hard to grasp the goal of the game. It explains in a very loose sense the goal, however its very difficult to observe if a minigame was successful as their was no meaningful response. The idle aspect of the game was confusing at first but than started to make sense after a couple of tries and restarts, but the build your own party member minigame did not seem to work. Stylistically the hand drawn medieval art is charming. The GDD is well laid out with a mini roadmap of future work. Overall keep working on improving and making cool games!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1gxvseIjbSVxD_Zj-mVh8Re1XIQAc-Qiy9eKBEHDK4Aw/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The Weapon Smith is a part storybook adventure, part worker management game where the player navigates the aftermath of a catastrophic event by exploring story frames. After a certain beat, it then shifts into a crafting simulator and worker management loop where the player creates an adventuring party and sends them out to do the RPG stuff while they stay and craft in the forge. The controls are point and click and the occasional [Esc] to skip, close UI, or open settings.
Please explain how your game fits the theme:
For the theme: You play as a sentient sword turned smith who makes humanoid adventurers instead of a sentient humanoid smith who makes swords. You very literally are the weapon.
Is there anything you'd like the judges to pay particular attention to?
I'd like feedback about the general flow and ease of onboarding. I made some attempts to put guidance, but did not want to put too much guidance to remove the exploratory fun of it. Dancing that line between too much and not enough has been a challenge.
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Comments
I was a bit confused, but I managed to create a new adventurer - but when the naming option appeared, I couldn't confirm it and eventually the new adventurer disappeared 🤣 I couldn't make a new one after that. The art was really awesome though, and I think the dialogue could have been presented a bit differently. For example, after you successfully complete a small part of the game, sort of like a tutorial and the story rewards you (that's like feedback to the player that they are making progress). I had fun exploring though, and clicking on everything to discover all the flavor text in the dialogue box. Well done with your entry!!
Oooh that's a very interesting bug. I'm hoping to do a revisit at some point and plan to give that minigame and the general tutorial flow a lot of attention. Thank you for all the feedback! I really appreciate it!
Beautiful art and fun sound effects. The concept is great as well. I do wish the text moved a bit faster (like click to make all the text show up instantly instead of it typing itself slowly). Maybe there was a way to do that, and I just missed it? Outlines to show what's clickable would be cool as well. Overall, it's creative and you're a very talented artist! Good job!
Hello! Thank you for playing! You can press escape to print the text instantly, but that wasn't communicated very well. Good to know. And thank you for the art compliments, all credit to my wife for the drawings! I'll pass that along :)
Very great feel, but I must admit I wished for some more information about what I was doing
First time I tried to craft a creature I failed, and I was never able to produce a second one - I am not sure how the looking for survivors work - if it is a random chance or if I did something wrong
It would also be nice if you could double the textspeed when holding down left mouse button or something
Good feedback, thank you for taking the time to play!
Enjoyed the Art, the writing, and the chill guitar playing in the background. I love the potential this game has.
Thank you for the kind words! I'm really happy with how it came together.
You should be it was cool as fuck.