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Dies Deathe's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Quality | #2 | 4.400 | 4.400 |
| Adherence to theme | #3 | 3.600 | 3.600 |
| Inclusion of fragment | #3 | 4.400 | 4.400 |
| General Impression | #3 | 4.000 | 4.000 |
| Creativity | #3 | 3.800 | 3.800 |
| Overall | #3 | 4.040 | 4.040 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many tracks did you submit?
1
If you uploaded to a streaming platform, please drop the link here!
https://youtu.be/PrhGRY40ouI
Explain your hypothetical game concept & how you interpreted the theme!
Game about surviving in the snow and fending off frostbite for 5 minutes before you inevitably die anyway. Themes of futility, feebleness and just trying to hold on for a second longer I guess.
What genre is your soundtrack?
Electronic. I really can’t describe it anymore than that and I as an artist I hate genre. This basically has elements from almost every genre I like. Sue me.
How did you incorporate the Dies Irae into your hypothetical soundtrack?
Stole it pretty whole sale as a melody in the second half.
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Comments
love the drums at 3:00. your track has a lot of elements but doesn’t feel crowded, well mixed!
(🤣Currently talking to my lawyer...Lawsuit pending...)
Listening on Youtube
Very minimalist... in the beginning
what is that second sound that comes in at 0:44? was that sound designed or a preset instrument? Sounds amazing and fills out that high end real nice.
I think even with the beat i would still classify this as ambient? electronic? Electro beat? yea im bad at classifications as well.
2:34 sounds like a piano with the mids and lows taken out. but the sound effects of the piano foot pedals remained. That build up is a thing of beauty.
Lots of great sound designing in the piece, really sets it apart. This was a really unusually strong game jam, like everyone was on their game for this jam.
The overall vibe reminds me of the mixtape "More Life" by Drake. specifically the song "4422" with the ending/climax of your song.
I saw this as ambient in the beginning. Then it lowkey become something close to drum and bass?
Optional Slight criticism at 3:05 when all the instrumentation come in, i thought was a missed opportunity for a build up. That section of the song is what i would consider the climax and a proper build up that creates anticipation would have been the most amazing release. not sure how you would have pulled it off, it flowed too well, Like a rollercoaster with no drop. was it still a fun ride? yes, but it could have been so much more. the music was perfect, i guess my issue was with slow building and lack of anticipation using a modern trope (like a riser, filter, drums cutout, etc).
In regards to games. the music is too good. So good that it may compete with the game play. i genuinely believe that climax section needs visuals that are over the top just to prevent people buying the OST over the game. The first two or three section before the culmination would fit really well in many types of games, especially dealling with space or space shooter game with great visuals. I could see this in the wipe out pure soundtrack list.
in regards to the them of creeping in, disregarding everything i said above as criticism?, you nailed. the fact that you followed the theme is what bothered me 😂😂. wanted more volatility.
Amazing work!
Great job! Let's see, as it's a full theme with no clear boundaries, I'll go ahead with my impressions as I felt them:
At the beginning, the melody somehow took me to a hospital sick kind of mood, maybe distantly reminding me of the beeps of the vital signs of a patient about to die. Loving the glissandos and the sound design of that brassy delayed synth. At this part I started to lose a bit of interest due to being only two melodic voices with no clear direction and no percussion or bassline. Then the rhythm base I was expecting appeared, but I felt it was a bit too in the front, maybe lacking some reverb after my ears being used to the previous deep delay of the leads. I felt the kick specially to be very near me.
There was a bit of a pause here, and I really digged the new percussive hits with echo. Here there was a point when there was a bit of an abrupt change into another section, which felt a bit harsh. The trance like drums work fantastically well here, and I am loving the interplay between low and high register mallets. Very organic incorporation of the Dies Irae, which works great until the last ending part, when it starts to maybe feel a bit more random.
Overall, the piece set me in this dynamic and a bit disturbing mood, with those out of reach melodies and percussion runs. It was very interesting to listen to and I appreciated specially the sound design of the hits and leads.
Really cool concept for a video game, albeit a tad morbid! It is interesting how this is a video game that beats you as opposed to you beating it!
I am definitely getting a feeling of ice and cold with your pad sounds.
I love how this track evolves and the second half is completely different than the first. I appreciate how this track is fun to listen to on its own.
I am reminded of Dan Deacon, especially in the first part of the song, with your use of sine waves and drum machine. I am not sure if he is an influence of yours but definitely check him out if not!
Superb drum programming and strings in the second half. Excellent production and mixing. This sounds very professional, as if it belonged in an AAA game. As a (former) drummer, I think you did a really great job in particular with the drums. The rimshots sound amazing.
Great work!