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Mask Off's itch.io pageJudge feedback
Judge feedback is anonymous.
- This was an interesting take on the board clear arcade games I remember when I was younger. The execution was fun and inspired and the music really fit the theme and drive of the game. The easy-to-understand mechanics made jumping into the game fun and quick to progress in. I do wish that my controller worked, but that could have been a hardware issue on my end. Moving on to the Game Design Document, most of what I look for was there, except for the development timeline. The development timeline is important for a few reasons: (1) it gives a check for progression, being able to not when things get done and having a clear view of the steps required for the goal, (2) it gives a sense of dependency/importance as certain items will need to be completed before others (i.e. don’t just put the final day as the finish date for every item), and (3) it shows what extra items can be accomplished if there is time, or what things can be left for the next build if you are running behind. All in all, great work!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/11Pd8CgyFyQ8FBtUHRXMmVw4oItV7HHWTPnl2-OxVTpE/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The game is a score-chasing arcade platformer where you play as a sentient mask. You hop from face to face, killing the enemies as you go and collecting cherries for points. Latching onto an enemies face will grant you the power to possess them and reposition.
Please explain how your game fits the theme:
You play as a sentient oni mask who kills people by leaping off their face at high speeds. In that sense, you are literally a weapon as you kill all the enemies in the level using your body.
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Comments
The music and sound effects are very satisfying, fitting, and the music really sets up the mood of being a possessive mask. The art really stood out to me. I absolutely love the design of the mask and its animations in game! The particle effects for things like the mask trail are also really well done!
In my first run (easy mode), I only jumped off enemies didn't use the launch option. It was a bit of a challenge. However, using the launch on my second run (impossible mode) made it incredibly fun, especially because of the insta kill you get when launching from one character to another. The dynamics with the platforms that you could go through opened the possibility for some very interesting moves as well during the stages.
The game also surprised me with how many stages it had, as well as with the introduction of different types of "enemies".
One thing I did notice is that there were a couple of times where I'd touch the berries but it wouldn't do anything, as if the collider wasn't working properly.
Other than that, I found no other glitches with the game. It's very well polished. Possessing characters and launching off of them feels satisfying and rewarding. I got 21650 in my second run. This game was very fun!
Congrats on finishing the jam! This is a nice short game. Definitely arcade-y in terms of art, music and design. Great job! I got a score of 018900.
I think there's a few areas of improvement:
I ran into some bugs:
Otherwise great job! Really successful at implementing their vision!
This game is aesthetically excellent. The art is phenomenal, the animations are really fluid, the music slaps, and the UI is extremely clean.
The gameloop is short and sweet, I enjoyed the variety of characters you introduced and working out how to adapt to them. I really liked the way time slowed while launching, but I did then spend most of my time in 'launch' mode to make lining shots up easier, which I assume wasn't the intended approach.
The controls did take some time to get used to, but I think if they were rebound/I played on controller the gameplay would be a lot more intuitive.
The foundation is really solid, I could see how you could build off it to add more complexity and depth. Great work, this is a good, unique entry!
A fun little game! The menu controls are a little weird, and seems more for an arcade style or console type game rather than a PC/Web game.
The game looks really good, the art is nice, the sound design is great!
The game seems really simple and the difficulty seems a little too easy, as I lost more lives experimenting what it can do rather than actually dying. Wish there were more variety of enemies, or perhaps have the enemies run away from you when your mask is on someone.
The final level was also a little abrupt, as there was no indication that the game is over until the score suddenly came up on the screen. If you’re updating the game, more content would be great as the game is a little short currently.
Overall a fun little experience! Great job!
The key bindings are a bit weird. it took me quite some time to figure out that it was z to confirm in the menu instead of enter or space. You could mention it on your itch page.
The games feels very polished, its goregous and the sound design is really good. Is the game in a fixed amount of rounds ? I was under the impression that I sill had lives left when the score screen displayed.
Other than that I can't think of anything else to say, congrats !
Very interesting concept. All the art is very clean. Music is cool. The scoring system is nice, although maybe you should be allowed to collect a cherry on the last person per round (but maybe the timer is halved?). Got through it on normal difficulty. Well done.