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A jam submission

Shark Bite!View game page

You are a giant shark, and VERY hungry.
Submitted by Arkd3v (@arkd3v), Babbitt, Subject9Point3 — 13 hours, 58 minutes before the deadline
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Shark Bite!'s itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1PNwoFGqkZJA3IxNIUDQyywU9ERrn79aP25OjQjOsiSA/edit?tab=t.0#heading=h.nyup9wxflgiu

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Sharks are big animals.

Animals like food.

Big animals need a lot of food.

So when there's a giant shark, you MAY need... BIGGER portions, like naval vessels. That could also be because you're a top secret military weapon now being deployed for combat who LOOKs like a shark... Anyways...

Welcome to Shark Bite! where eating's the game, and dying is lame! Try to eat as much as you can in this arcade-style experience before the HOOMANs kill you because "Big Shark eating people is BAD!" Go and show them true, nature equality! Everyone is food!!!

Please explain how your game fits the theme:
You are a mechanical shark developed and employed by an organization to attack others. You are their weapon.

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Comments

Jam Judge(+1)

We apologise for your review going out late. Here is your review from one of the judges:


Initially, I had some problems with the controls, because there wasn't a tutorial and I needed some time to figure out how everything works. At first, it wasn't apparent that you are eating ships, because they don't disappear directly on collision but sometime after. I managed to make a huge pile of ships because they spawn near each other. Once I knew what was I doing with the controls, moving and navigating was intuitive, and playing the game was and still is fun. I don't think torpedos hitting you did anything. I like that it has a menu.

GDD

GDD was barebones. I will list a few things that we would like to see in a GDD that you missed: controls and playability information, prototype graphics and diagrams, planning tasks to be completed with a timeline, flexibility in the scope, and good future planning.

Art

The art is good. Especially the shark model. I would like to see some more color on it, but the shape was spot on. The ship and torpedos matched the style of the rest of the game.

Sound design

The music is energetic and engaging. And the sounds that torpedos make when they explode add a lot to the game. What would I like to hear is a sound effect when you eat the ship. But overall sound is well done.

Overall experience was good. It has some rough edges but at the same time it was fun to play and it has good 3D models, music and sound effects.

Developer(+1)

Hi thanks, I appreciate the feedback, I went in expecting to have way more time than I ended up having and only had an hour a night for like 5 to 6 nights, and the start of it was concepting so take a day or two off the final game. I thankfully had help on design and sound/music but was the only one working with the engine, I'd like to revisit this idea once I have a better idea on polishing the gameplay and aesthetics though