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A jam submission

From AboveView game page

Join the RAPIER program, and be the sword amongst the stars, the weapon that protects us from above.
Submitted by PiersSK, RoryMcBig, OrcaOfTime, JamesYJ, Gently Rotting Productions — 10 hours, 18 minutes before the deadline
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From Above's itch.io page

Judge feedback

Judge feedback is anonymous.

  • I fell in love with this game and I truly hope you all continue this project no matter what. I spent way more time then I should have playing this game. I wanted to find out what happened on both ends of the spectrum. The first time around I had a mere few seconds left and I paniced and hit the firing button. I even found that - C.M. was here <3 Suggestions: - Have a return to menu button after you either become the weapon or choose not to. This would allow for my next suggestion. - Utility room access after completeing both ends of the spectrum of becoming the weapon or not.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Lp8WAtLTkT66a7zHoYAAGjdTH6TlfnkI0BZ1J01mQUQ/edit?tab=t.0#heading=h.lr899156xjnx

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Join the RAPIER program, become the sword amongst the stars, the weapon that protects us from above.
It's time to wake up, soldier. Best of luck.

Controls:
WASD to move
E to interact
Tab to toggle task pad and switch view (when prompt available)
LMB to interact with UI
Ctrl to exit UI
L. Shift to sprint
C to crouch
Esc to unlock cursor

We'd love to hear about your experience, what you enjoyed, how it made you feel, and any feedback you have for us to consider for any patches we may apply to this project in the future!.
If you entered the jam, congratulations, and we can't wait to check out your submissions!

Please explain how your game fits the theme:
This game explores the crushing weight of personal responsibility in the most extreme of situations, the dehumanisation of isolation, and the moral imperatives of those unlucky few who find themselves standing on the precipice of devastation of unknowable proportions.

When the order arrives, would you become the weapon?

Is there anything you'd like the judges to pay particular attention to?
Best played in a quiet environment with headphones on. Take your time to explore, read and ponder; we put a lot of care into the little details, and we hope you'll enjoy discovering them and piecing the story together. Thanks for checking out our entry!

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Comments

Viewing comments 21 to 21 of 21 · Next page · Last page
Jam Judge(+3)

I absolutely adore this game. It feels like a nearly Steam-ready game. Not every game needs to be long or convoluted to be good. I loved the suspense of the game. It slowly rose as I went about familiarizing myself with the ship, finding my crew mate's room closed, listening to the radio, then getting the call to ready the weapon really got my blood pumping! 

The audio design was very well done. The writing and world building was ON POINT. I was totally immersed immediately. I felt like I was on an f'ed up starship or a mental patient THINKING I was some kind of hero. Lol. I was very motivated to search and read everything to find out what was really going on. The mystery was really engaging! I really can't say enough good things about this game.

One thing I'd like to point out is that I did have trouble finding the keycards. Took me two playthroughs to find them. XD I figured they were in the rooms, I just didn't look there for some reason. Moving them below the shelves with the stuffies would help tbh. That's where my eyes went looking first for some reason. When I turn towards the door I was already mentally out of the room and just did not see the keycards. 

I'll be following you to see where you go with this game! It's the best one that I played this jam and I am going to continue playing it because I see now I may have missed some things. Love that. Maybe make the intro scene skippable on multiple playthroughs when you launch this. 

Thank you so much!! 

Developer(+3)

You have thoroughly blown the team away with such kind feedback, thank you!

We are in the midst of planning out getting this fully released so notes on the game flow are greatly appreciated. 

Developer(+3)

Absolutely seconding the comment above - thank you so so much for the incredibly warm support, it means the world to us! It was especially wonderful to read about the route you took through and how it made you feel, honestly we couldn't have asked for more. The vibe was one of the first things we settled on, and it's truly so rewarding to hear how strongly it came together.

We're extremely excited to keep working on this game (hopefully with a Steam release in our future!), we've been collating all the feedback everyone has kindly shared and adding it to our own thoughts from playing it through.

I have to take credit for suggesting hiding (moving) those keycards, I'm so sorry ahaha! They were originally just on the desks, but I felt they deserved lil' in case of emergency homes but I can absolutely see how that made them a bit easy to miss. I've added a note to the feedback sheet, under the shelves totally makes sense, much more intuitive!

Menus and replayability smoothing/skips are definitely a high priority, they narrowly fell out of scope for the jam but are a must for sure.

Once again, thank you from us all for playing, and for leaving us such emphatic encouragement and support; comments like these are responsible for keeping our creative fires lit!

Viewing comments 21 to 21 of 21 · Next page · Last page