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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8.2 Bug Reports Locked

A topic by mrdrnose created Jan 20, 2025 Views: 130,504 Replies: 823
This topic was locked by mrdrnose Mar 31, 2026
Viewing posts 81 to 100 of 460 · Next page · Previous page · First page · Last page
(2 edits)

Ambient Mode, day 44, vanilla game no mods, Extreme Combat turned ON
around 20:00 on day 43 i've found a gray boar beyond the fence around the array. After i ran back to base, found three blips on the radar two of which are gray boars as well. 
Not sure if that's a bug or not, but as far as i understand they spawn in as part of a story mode event, they are also the only story mode event that appeared in this save.
However, before that (not sure on which days, probably around 10-15) three random events also went down - the superfog, the warp dart on top of the tower, and the empty base
All behaved like normal events - no ability to save, pause menu didn't pause the game, in case of the empty base pause menu didn't open at all.

Ambience mode just isn't doing it's job in newer versions from what I have heard, new events still happen like you aren't even playing the "no events or entities or scary things" mode.

Not sure if it's a bug or a feature, went to sleep while I was waiting for items to be delivered, when I woke up to get them they were not there even though I saw the drone deposit them on the platform through the sleeping view.

What did you order and was there anything else there on the platform before it landed?

Nothing on the platform that I know of, but I ordered a hook and 4 garbage bag rolls.

I started the game on day 21 when I installed the latest update, the Arirals  camp has not shown up yet and I am now at day 49 which seems to be the day cap? have I found a bug?

Past scripted events won't happen if you start on a later day. The treehouse only appears on day 17 and never after that.

after the *spoiler* artifact explosion event where the whole base got shook up etc. some objects must have glitched into the walls, floors etc. and now there is constant object collision noise...

Try to locate the source of the sound and use a broom there, might help get it out.

Yeah that could work but whatever is stuck, it is stuck somewhere deep because i cannot locate the source (there is constant banging but after scouring the whole base I didin't hear loud banging so to know where it is exactly), it could be underground or in the big spherical thing on the top of the base but I doubt i can get it out. My best bet will be probably to stuff my base with white noise.

Check under the base. Go out to the front door and turn toward the window, there should be a slightly off colored triangle corner, try to walk on it.

Thanks, I didin't know that. PS: After dwelling around I think the sound is coming from the meat grinder room (I think the table at the end is making that sound) so yeah... I am not gonna get there unless there is a glitch I can abuse.

Yeah that's not good, I once had to clear out an insane roach infestation in the basement on a friend's save using mods with how they were dying in the walls. Couldn't get them out any other way, so you probably aren't solving this issue.

If you can't solve the problem you gotta kill it or something. That said I turned off props impact physics and I think I'm gonna stick with this setting for now. The game is still pre alpha so it is pretty normal for it to have bugs, especially given the fact that it's garry's mod style game, it is what it is. (also I lowered the roach count in settings at the start because they were causing lag)

Molotovs don't explode when shattering against certain objects or entities. I have found it happens with the Tower and Fossilhounds, but presumably more unknown things as well.

Moon is too small. Comparing to holding a kitchen knife IRL it has to be the size about half of a blade thickness, maybe 1/3, but definitely not 1/7. (Pic doesn't want to attach)

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For some reason with the new console in 8.2, when I go to interact with some of the switches and knobs, the interaction dial will appear as if it's a grabbable item. It's currently preventing me from processing any signals cause i have to hold e and scroll the mouse wheel to turn dials, but it's opting for just grabbing it. Guess Kel just has some really sticky hands???

Check Experimental settings, there should be an option that is on by default involving interaction or something, forgot what it is called. Turn that off to use the old and functioning interact system

OMG LIFE SAVER!!!!! I was looking for that setting but forgot about that little E tab all together, and it just kept eluding me lmao

 in the event where the four "spider" robots walk around the forest one got stuck in the river in front of the base and softlocked my game

When this happens activate snow mode and it should move on. You can set a bind for it at the bottom of the keybinds tab in options.

(+1)

(0.8.2B) The performance of the game will slowly but steadily get worse as time goes on, and within about a day your framerate will have cut in half by now.

I was noticing the unusual lower framerate after some time playing.

kinda annoyed that every single model i imported over and made sure would work in the last update with the industrial printer no longer works, and i cant get any model to work. even the smallest meshes give me an error saying theyre too big. i was excited to use this feature again, its my favorite part of the game, all the customization. can you fix this? tried naming the files the same as the folder, tried naming them "diffuse" and "pbr", i even tried opening one in a model editor, which i dont know how to use, and still even despite shrinking the model with a tutorial in blender, still the model will not load. all i can get to load is this astolfo plushie i dont even want.

What version are you playing? This is already fixed on the latest 0.8.2 version (not 0.8.2b, the latest version of 0.8.2 itself.)

it was not fixed in the last 8.2 update for sure, many models wouldnt load, but also a bunch would. they were all configured the same way on my side of knowing how to mess with the files. either way i accidentally deleted that save like an hour ago right after cleaning up the third transformer fo trash, so I'll see in a bit now if it works again in this new save. but not all meshes seemed to work before, like they did in .7

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(0.8.2b) Meta Paranoia stops working ~30 seconds after loading into a save, letting you pause and save when you shouldn't be able to.
This is best observed by standing next to William while "paused" after just loading into a save. The text should stop glitching after about 30 seconds, indicating Meta Paranoia has ended.

Same bug still persist in the test version. Fatal error upon trying to start the game. Cannot even get to the main menu.
Here's the error:

Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

0x00007ff65b9f9079 VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65b9feb21 VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65ba04beb VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65bd3db6f VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65bd2b576 VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65bd4cd1b VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65bd3db6f VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65bd3da6e VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65bbdab89 VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65bd3d935 VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65d1acdab VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65d1985cc VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65d19b7e0 VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65d8778fe VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65d4220a1 VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65d85573e VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65d8128b5 VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65d7fd8b6 VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65d435b7d VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65b11e724 VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65b125bdd VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65b125d1a VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65b127464 VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65b1300a4 VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff65e22a9ae VotV-Win64-Shipping.exe!UnknownFunction []

0x00007ff85fbb7374 KERNEL32.DLL!UnknownFunction []

0x00007ff861a1cc91 ntdll.dll!UnknownFunction []

Have you extracted the files from the archive?

You mean unzip the zip file? Yeah, both 7-zip and winrar.
Both in an ssd and an hdd.
Tried all compatibility modes, versions before 0.7 work fine, just not 0.7 and after.

Weird thing is that is used to work a few months ago.

After updating to the test update my good quality cameras around the base rotate 180 degrees when sticking to surfaces and clip into the walls they are attached to

cameras attach the wrong way to walls. others have probably already noticed this, but immediately upon getting to base the camera was on the floor and now attaches to the wrong side of walls

Getting a drive signal to tier 3, then putting it into the signal audio machine to listen to it will reset it back to tier zero and you would have to process it all over again, build 0.8.2b

I don't know why, but the kerfur robot's pathing is so jank, that they end up stuck in water. Regular kerfus oftentimes get stuck near satellite sites because the base platform is less than an inch taller than it should be, as well as pathing near the river lake, often ending up in the water. As for omega kerfur, he just walks past the bridge and into the water, (As seen here (catbox.moe)).

Also the TAA is a real headache, I know it can look cool on screens, but it shouldn't look like that everywhere.

As much I love Winter Mode it seems to break things, not sure how or why but here’s some observations about what tends to happen. Spoiler warning for those that have not finished Story Mode.

During the 2024 Halloween event when turning on Snow Mode briefly the Jack o’ Lantern I the water hole next to the lake disappears, yet the one in the well stays perfectly fine. Durning Criken’s playthrough the Safe wasn’t where it was supposed to be, and for some reason was flung near Tr 1 and the Teleport log. Yet when I killed a pig the meat piles during Christmas Event, the meat pile remained while rocks, scrap, and meat chunks fell back into the water. What’s been theorized between me and some other is that items get launched out of the water when turning on Snow mode.

While the other main observation is Kerfurs and creatures, such as wisps and boars, tend get stuck in water a lot which was also theorized something about how Snow Mode affected pathing. Notable places they get stuck in river near bridge right next to the base, Kerfur heading towards Xray seems get stuck in river, somewhere between Xray and Quebec, even though they can easily move out of the river so not prevented by Terrain this time. One point when I headed towards the little island in lake near Oscar by Kerfurs were unable follow me up there, even though previously they had no problem yet turning on Snow mode they were able cross the water. Might be something similar to how entities were getting stuck on the ice during Christmas event.

They fixed items getting launched by the ice alongside the proper snow mode version for the christmas event, now they either get brought to the top or just sit at the bottom if they are deep enough.

Oh so it is, you've saved me and many others time found the thing I thought I lost on the water. Still unsure why the streamer Criken's safe yeet it self onto land. I am very happy to have learned this, thank you friend.

It depends on what version he played, cause this was fixed in a later test release of the update. So if he played the test versions of the update, that was probably it.

Cannot fill a bucket with water properly using a sink, as it instantly throws the water within the same click.

Пожалуйста помочь когда я захожу в мир меня сразу выкидывает в главное меню

Можете пожалуйста помочь когда я пытаюсь зайти в мир я новичок так уж я не знаю я создаю мир пытаюсь в него зайти а меня выкидывает обратно в главное меню что делать ?

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