what are you talking about? cognitivecomputations/dolphin3.0-r1-mistral-24b:free doesn't have a chat limitation as it says on the site that it doesn't cost anything to use...
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Every choice transforms your body and shapes your adventure · By
It's not a bug, more like a suggestion: I think you should change the rules in basic worlds to accommodate sexual/deviant scenarios, sometimes some AI's are not allowing it. I know I can edit worlds manualy, but still, not everyone would like to do that
I'm mainly using Qwen2.5-7B-Instruct with LMstudio
Sometimes I have to go through several hoops to explain to AI that I want this scenario to have explicit content. It's kinda funny actually, it can describe birth sceen and think that it's not an explicit content
So, there is actualy alot what I can say right now, I dont even know where to start.
First of all, it would've been cool if you can make a toggle to "force-feed" AI every system prompt and world setting before it outputs an answer.
And then also: maybe you can create a way to input player's character name before game starts, because i did the prompt myself and AI is ignoring it half of the time, I tested multiple prompts with multiple Ai's and every time is diffrent.
Here are the prompt:
#Always READ FIRST:
{
-WHEN"START GAME" You MUST ASK Player TO INPUT"[PCname]" before you output anything else, -[PCname]definition{Player's character name}, -Always refer to the player's character as [PCname]
}
Also AI cant work with "choice list" properly, outputing content there half of the time. Stats and how Ai manage them is just random number generator, even when I use stat descriptions to tell AI when and how to manage them
I don't think that's exactly a "bug" here so much as a missing feature. But I would also appreciate a name system.
Personally, I use the same name most of the time, so when I'm editing the world definitions for whatever reason, I also edit them to include my character name as one of the "rules" in the system prompt (though I replaced it with my username for this example). For example, here's my customization of the slime world:
The player must navigate the slime-infested city. With every step, she fights to maintain control, avoiding the green slimes' attempts to invade her body and turn her into a breeding ground. World Rules: - Player is named BestUserNameEver1. - Player is always naked - The city is overrun with green slimes that try to force their way into mouths, vaginas, and anus of their victims to reproduce - The player's stomach will grow overtime if she gets invaded by slime - Once her slime invaders grow to term, she will **give birth**! - Giving birth will reset stomach size to 0!!
I did that too, but I think that it would be better if Ai ask you for player's character name at the start of the game, it's more immersive that way. Also it can be creative at times, for example, in my custom world there is a school and player is a new student there. Last time Ai gave me questionnaire in Headmaster's office about my character where I inputed character's name, gender and age. That was cool and nicely integrated in the narrative.
And yea, my post is not about bugs, it's more like a feedback on the project
For "stop", you can sort of accomplish this right now using the edit button that was added in 1.1.3. If the AI produced "too much" text, you can edit the whole passage to stop at where you would have preferred it to stop.
As for "continue", have you tried making your prompt be "continue" or "please continue"? Since the default system prompts are about the AI being a narrator for the game, interacting with a player, it would be perfectly reasonable for a player in that context to ask the narrator to continue on with describing the scene / actions without it being off the rails. That sort of thing would be common in some sort of "play-by-post" choose-your-own-adventure or DnD campaign. Or if that doesn't work, perhaps with extra notation like "(Out-of-character: Please continue)" or "(Out-of-character: I have no particular response, please continue)" since things like that are also common.
Edit button does not stop output generation. When you press edit, you still need to wait until output is fully done before you can edit anything. And as I said, this is too much work to edit and ask AI to continue every time until I see passable result. That's why I said, that it would be great for QoL
Based on some Google searches, it is most likely a false positive. HEUR detections are generally features of your antivirus that scan the code of a program and, if the code doesn't meet certain criteria, it will flag it as malware to be on the safe side. This is mostly used to find Adware or PUPs (Potentially Unwanted Programs). However, this can produce false positives since not all code that gets flagged by this is necessarily malicious. I also think that the dev wouldn't suddenly turn it malicious, especially since the source code is now made available by them.
This detection is also more prone to apply to you if you are using Avira as your antivirus software. It seems to be more common with them.
Sources that I found:
https://www.reddit.com/r/antivirus/comments/1dde6hm/got_a_heur_virus_on_my_lapto...
https://support.avira.com/hc/en-us/articles/360000819265-What-is-a-HEUR-virus-wa...
I'm a different user (made a itch account to reply) and you probably already know this but I think that save file is MUCH larger than 100 mbs. I've noticed a new bug where it seems like the save files are ballooning in size massively for no reason. like in the current version, playing for 13 in game "hours" (13 prompts) the save files are for some reason over 50 megabytes and a brief glance in it shows that for some reason it seems to be constantly repeating data in it. I made an example save in Valentine Survival here for you to download just in case you have issues reproducing the issue. But yeah, if I had to make a guess, that save file is crashing their browser because the save file is in the gigabytes for some reason. Also im using Firefox Focus (Android) in case that helps.
Umm Hello, (I'm sorry for disturbing you, I've just read that you are having a hard time right now so you can take your time with my issue, I don't mind) I discovered your update that would allow us to edit and create our own worlds to mess around in, so I've made an edited version of your Candyland to test it out. You should know that I'm not a programmer whatsoever, so I just used the settings that were given to me and told the AI what I wanted to see. but I've noticed that the Candyland got replaced entirely and I didn't intend to do that. At first, I thought it was fine since you've mentioned that the data could reset and I know now that was presented as a warning, but I took it as a permission to edit one of the other worlds, given that I could download the copy of my world and Candyland would reset.
And now I can't give any commands to the AI or save my world because it has a hard time processing my requests, I read from another commenter that had a similar issue, and I think it could be because the servers shut down again. and I don't know if I was involved in that or not.
Can you tell me what I did wrong?