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A jam submission

For The Kingdom!... ?View game page

The King sends his peasants carrying baskets of bombs to defend the Kingdom for a dragon.
Submitted by bytron, sbard, lillipadd — 11 hours, 57 minutes before the deadline
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For The Kingdom!... ?'s itch.io page

Judge feedback

Judge feedback is anonymous.

  • The GDD is organized and clear. Everything is broken out into categories so it's easy to find information. Images are provided to help visualize the concepts that are being described. It's a fun take on a platformer to have to watch what you carry in addition to the jumps themselves. The games artistic goals are described, again with sample images, and consideration has been given for how audio will fit into the experience. The game itself is hilarious. The characters and the sound effects are all really goofy and work well together. I was expecting to drop the bombs on the dragon somehow, so getting chomped right away was unexpected but funny. Trying to get a basket full of bombs moved around while they're all busy bouncing is a real challenge. If anything, the bombs almost feet too light and bouncy. All of the levels were well designed. There was a good variety of challenges all using the same set of basic mechanics. There's also a lot of room here to continue building on this concept. Additional levels, types of bombs, and movement mechanics would all add variety and additional challenges. This was a lot of fun!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1QlRcNd7hbLHFurtQQjlvbgBYQcnQ4ho6lh-98W2mfrg/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
For the Kingdom! ...? is a retro style platformer. You play as peasant sent by the king, carrying a basket of bombs, to defend the kingdom against the threat of a dragon. In addition to classic platforming, the player mustn't lose all of their (physics based) bombs before they confront the beast!

Players must traverse through three levels, with a variety of challenges including:
- Obstacles to go under and over.
- Fireballs.
- Moving platforms.
- Trampolines.
- Destructible blocks
- Falling Rocks

Controls:
A/D or Left/Right - Move Left/Right
S or Down - Crouch
SPACEBAR or Up - Jump
SHIFT - Sprint
R - Instant Level Reset

Please explain how your game fits the theme:
You are a peasant being used by the king as a weapon against an attacking dragon. Your life is forfeit for the good of the kingdom.

Is there anything you'd like the judges to pay particular attention to?
This is the first game we have made together as a team and the first fully completed game for most of us.

Everything in this game, the concept, all assets, music, sound effects, code, etc. were made by our 3 person team within the allotted 2 weeks.

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Comments

Viewing comments 21 to 21 of 21 · Next page · Last page
Submitted

Such a lovely game. It gave me huge NES vibes with the music. The artsyle is super fun and unique, and I love how the peasants move, as if they're dancing.

At first I thought this would be a daunting challenge, but thankfully the conditions to kill the dragon aren't cutthroat. It made it quite fun to play, since I didn't need to worry about having something like 7 bombs to kill the dragon. The game introduces some mechanics that makes things harder, but they don't feel particularly unfair, and the levels are very cleverly designed.

The dragon animation is also very smooth, I really liked it. What a delightful game!

Viewing comments 21 to 21 of 21 · Next page · Last page