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A jam submission

Cosmic Mutagen ArenaView game page

Fight to the death against never ending waves of enemies as you upgrade yourself.
Submitted by NoHesitation — 19 hours, 48 seconds before the deadline
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Cosmic Mutagen Arena's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Progression feels very nice in this game, and all the upgrade assets look great, and the explanation is good. very fun to dodge and weave the waves of new enemies that attack particular Kylie liked the bombs and the  ooze clouds. would work on the UI a little as the borders were a little thin and seemed out of place compared to the rest of the artwork. Music was also very engaging and kept me pumped right through every stage. I loved the feeling of becoming the ultimate weapon; you feel the progression.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1a2Z_44MLBTu1URhHnJ6vod7lvgMWtAWKDEdXe6xCXyI/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Tha game works using WASD to move around, and using the mouse to cast some of your abilities by pointing. The ESC key is used to pause the game.

Please explain how your game fits the theme:
You are playing as a mutant, trying to survive as long as you can. The you are the weapon theme comes into play on how you are fighting the swarms of enemies. You are using parts of your self to fight back, and upgrading your character along the way.

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Comments

Submitted (1 edit)

One of the things that stood out to me the most is the artstyle. These enemies have such weird designs, I love it! These designs are also very unique from one another, so there is zero trouble in identifiying an enemy and consequentially what attack they'll perform.

The music is a banger and the sound effects do not feel obtrusive in any way! That is so important for a game like this, that eventually becomes a bullet hell.

Huge props for having the different augments be actually visible to the player. In a game, I always enjoy the aspect of getting an upgrade or a new part and being able to visibly see that on the character. Even if this game is reusing enemy parts for it, I like that we become sort of this Frankenstein of enemies. Funnily enough, some of these parts also allow you to know certain enemy attacks before those enemies ever even show up in your run, which I actually really like!

The difficulty scales up rather nicely. My build was really good, so it never felt too hard, but I still had to pay attention to not get damaged, which became quite tough as I progressed! But it never felt frustrating, not at any point. It was very pleasant.

There's certain UI details I appreciate as well, like the fact that you visually show the cooldowns of each one of your parts in the lower left, or the fact that you let players compare parts when they get the choice of acquiring a new part or trading it for an upgrade. None of that ever felt complicated.

One suggestion I do have is to put some sort of sprite related to the cursor, just so that it's easier to find the cursor as things get messier on the screen.

Sadly, my run ended because my game crashed. Music kept playing, but nothing was moving anymore and I couldn't control anything. I made it to wave 46. This was a very well put together roguelike that felt very pleasing to play, and with a surprisingly good progression system, both for your upgrades, and for the difficulty. That can be hard to do during a jam, but the scaling turned out really nicely.

Very well done!

Submitted

Haven't really played this type of game before but I enjoyed it, also good job on the art. 

I made it to unlucky wave 13!

Submitted

Pretty good implementation of a survivor-like! I died pretty fast once the teleporting things showed up (i think they were teleporting).  Fits the theme pretty well! Nice job!