Cool art and animations , gameplay feels like rock paper scissors , needs to be less random to provide a layer of strategy , music and se were on point with a card game , my first impression was this look exactly like balatro
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Kershuffle's itch.io pageJudge feedback
Judge feedback is anonymous.
- The game plays well in the browser, a little heavy on the CPU but that's fine. The GDD is very detailed and explains a lot about the game. It is a great base for requirements to develop the game and its very well written. The card selection feels good, but the meaning behind the numbers are not as clear, having like numbers pop up during combat to see why a certain card beats another card would make it clearer to the player. Adding poker mechanics like in Balatro would make the selection of cards a bit easier as well, so like stacking a certain suit with the same level would form a squad or platoon to have higher chances to beat the other hand would give another tactics aspect to the game. The theme of the jam got a bit missed, as you wrote yourself "The player acts as a General that must decide their battle strategy." the general is normally not the weapon executing the action, so the player is leading the weapons into battle. Hopefully we will see more of the game in the future, keep it up.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1VgcY6It-3tJuaYOGCZQADFlE1XVqjhIJ0Woau5VpC70/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Kershuffle is a quick card game for 1-2 players where you take on the role of a General and are tasked with winning the war! You are provided units which have strengths and weaknesses but be careful - losing units will be destroyed. Organize your units, maximize your points, minimize your losses, and win the most battles to win the war!
Please explain how your game fits the theme:
Cards have suits which are based on weapons and certain weapons perform better or worse against others. As the player you must select and organize the weapons to be used during the round. Each match can be considered a “war” and each round can be considered a “battle” with each card being a single “unit”. The player acts as a General that must decide their battle strategy. As each battle is executed each unit has a chance to win or lose. Losing units are destroyed and removed from the war. Although the General may not be fighting themselves, they are the ones calling the shots and are just as much of a weapon as the units themselves.
Is there anything you'd like the judges to pay particular attention to?
Gameplay






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